[url=https://www.bungie.net/en/Explore/Detail/News/46627]This Week at Bungie, we dive a bit deeper into Nightfall Scoring.[/url] We also speak to how Prestige difficulty is being addressed moving forward.
Dive in and read up!
[quote]Before we get to the details, Game Director Christopher Barrett has some context to frame up the essential fantasy that we’d like for the Nightfall to serve.
[b]Barrett:[/b] Nightfall should be a challenging test that only the bravest Guardians dare face. Fireteams of any size should be able to participate, from organized clan groups to skilled solo players. Players should be able to determine their own challenge level, by going slow and steady or fast and wild, with elective modifiers to test the most hardcore veterans. Your final score will separate the best from the rest, and with high risk comes high reward. Each terrible villain that players face should have a very rare and powerful unique item, themed to them, that tumbles to the ground as they collapse into a pile of bones. Conquering Nightfall should be a badge of honor, with the best players able to show off their achievements with new dynamic emblems and exclusive auras.
That’s the vision of where we want to take Nightfall, you’ll be seeing the first of this direction in the next patch, with more being added over time.
With those goals in mind, we asked [b]Designer John Favaro[/b] and [b]Senior Design Lead Tyson Green[/b] to share some facts on how they plan to enhance Nightfall strikes.[/quote]
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1 ReplyIncreased feedback my ass. How about you guys actually try to put out a good game like Rockstar and put effort in your work. Oh wait, Bungie is full of talentless -blam!-s like you now. Report me. You’re sorry ass can do that but can’t make a good game.