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#feedback

Edited by CheesedToMeetYou: 11/19/2017 3:06:51 PM
53

Shotguns must be returned to the secondary slot.

The way the game currently stands, you can only have 1 of either a rocket launcher, a grenade launcher, a sword, a fusion rifle, a shotgun, or a sniper. Right now though, you would be stupid to use anything but a rocket launcher with cluster bombs, Merciless, Wardcliffe coil or a sword if you're attempting anything seriously. Moving the old special weapons to the heavy slot was very divisive amongst the community and I think it hasn't been entirely for the best when it comes to shotguns and to an extent snipers. Fusions are actually decent tbh, I like them as power weapons in their current state and Merciless is a great weapon. Snipers are really underwhelming, they don't damage as much as they did in D1 and their reserves suck. If they boost the ammo reserves and slightly raise the damage of snipers across the board then they could be viable as a power weapon. But shotguns are just not worth using. They don't deal high enough damage to warrant over a launcher/merciless/sword, so what's the point of putting them in the game? Legend of Acrius is a beast and is the only shotgun worthy of the power weapon slot, but no one would use it for serious endgame play. Most bosses have an AoE effect so it is pointless to equip a shotgun in endgame PvE and it would only gimp your dps. Simply put, they aren't thriving as power weapons. Every gun should be viable in this game, there will always be a meta and a best loadout but shotguns are just not worth using in PvE or PvP. Why have a shotgun when all you need for the Leviathan is Curtain Call? Same goes for PvP. If they're moved to the secondary slot they will become viable for beating shielded and yellow bar foes in PvE, as for PvP it wouldn't fit in with the slow crucible play now but it would be a step to taking PvP away from this teamshotting sweatfest. Unless they do something completely ridiculous and give shotguns similar dps potential to a launcher then they won't ever be viable as power weapons (Except for Acrius and maybe Hawthorne's) so in my opinion they should be returned to the secondary slot. P.S, Bring back heavy machine guns please, I miss my Thunderlord :(

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  • I agree with TC: the new weapon system is the main reason I skipped Destiny 2 (I did participate in the Beta). As someone who mainly plays PVE, and has 0% interest in competitive PVP, I dislike the new system. I really liked the weapon classes we had in Destiny 1 (which is why I continue playing it instead), since the special weapons tend to be powerful, but have a significant drawback that doesn’t make universally useful as heavy weapons (such as usable range for shotguns and sniper rifles, shot charge time for fusion rifles, etc.). Having to juggle with those kind of pros and cons made things fun and entertaining, while the new system makes things more boring by having two of the more generic weapon types for doing most of the work, while all outstanding/different weapon types are in the same slot and sharing the same ammo pool. Also: I love my pulse rifles! In a game with a futuristic setting like this is a kinda disappointing that the majority of the available weapons are quite similar to what could be made with today’s technology. Thankfully we do get a class of Golden Age gun in the form of pulse rifles. The charge mechanic certainly helps them stand out apart from traditional guns, so they definitely filled that niche quite well (Honorable mention goes to Omolon for giving us a few beam guns out of other typical weapon classes). Moving on, even for PVP, which I play mainly for fun (well, also daily/weekly legendary marks), special weapons makes things more chaotic and entertaining when you also throw in more common use of abilities (Titan shoulder charge, Hunter invisibility, etc.) which makes Destiny stand out from generic shooters. Mayhem matches are my favorite given how truly chaotic everything becomes. I read that someone described Destiny 2’s PVP as being balanced but boring, which can be considered the opposite of Destiny 1. Even changes not specific to PVP, such as the fixed rolls are another way to balance things in the game at the cost of making them less exciting (specially given the constant complains I’ve read from duplicate drops). Personally I prefer the the game that feels unbalanced, but entertaining, rather than the one that is very balanced, but monotonous.

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