Have you been playing the game against the Cabal and thought it would be cool if You had the dual cleavers the Cabal Gladiators have, the Dreggs sidearm dagger combo, vandal spear, phalanx shield, Hive Knight Sword, etc, etc, etc...
I think we should have those weapons and able to obtain them through patrols, quest, strikes, public events, and raids. Just a few ideas that could be great additions to our arsenal.
[b][u]Cabal Gear[/u][/b]
[b]The Severi[/b]
Cabal Severi are paired cleavers employed byGladiators, the elite warriors of the Red Legion.
I think it would be cool when in use the gaurdians would have the same or similar animations as the Cabal do when swinging it.
Power weapon
Damage: Solar
Perks: Cabal kills restores ammo
Increased movement speed
[b]Energy Shield[/b]
The Energy Shield is used by Red LegionPhalanxes to shield themselves and their fellow comrades from enemy gunfire.
Power weapon
Damage: kenitic
Perks: Able to equip Sky burners oath
Hip fire with Sky burners oath is faster
[b]Wrist Sword[/b]
The Cabal gain the ability to deploy swords from their free wrists to make melee attacks. These swords may also be fired at the player, exploding like a fragmentation grenade on hitting the ground.
Exotic Titan Gaunlets
Perks: wrist sword / sword fragmentation
wrist sword is charged faster with regular melee kills.
Sword fragmentation is charged faster will grenade kills.
Wrist sword is available after regular titan melee has been used. Sword fragmentation is available after grenade regular grenade has been used.
[b]Centurion Chest piece[/b]
The Centurion Armour has been embedded with an over shield solar or void.
Titan Exotic Chest piece
Perks: increased in air maneuverability, briefly hovers when shooting
Solar or void over shield when airborne.
[b]Psion Chest piece[/b]
Warlock Exotic Chest piece
Perks: equipped with jet packs giving the Warlock increased running speed. Running reduces grenade and melee cool down.
[b][u]Fallen Gear[/u][/b]
[b]Arc Spear[/b]
The Arc Spear is a new edged weapon commonly wielded by Wretch troops.[It is charged with Arc energy.
Power weapon
Perks: killing the fallen restores ammo
Kills with weapon grant brief invisibility
[b]Dual Shock Blades[/b]
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch.
Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present.
Power weapon
Perks: killing the fallen restores ammo
Kills with weapon gives increased movement speed.
[b]Dregs Promise[/b]
Same as D1
[b]Shock Dagger[/b]
The Shock Dagger is a deadly combination of stun gun and knife. Composed of a lightweight metal and powered by a small Arc charge, the Shock Dagger is capable of cutting through armor and delivering a staggering jolt of electricity. The Fallen use them for every purpose imaginable, from light metalwork to hand-to-hand combat
Power weapon
Perks: can be equipped in combination with Dregs Promise.
Kills with Shock dagger reloads dregs promise. Kills with Dregs promise restores ammo to shock dagger.
[b]Lord of Wolves[/b]
D1
[b]Fallen Cloak[/b]
Hunter Exotic Cloak
Increased movement speed
Increased invisibility duration and shorter cool down
Hunters dodge is replaced with horizontal blink when equipped. Hunters dodge has shorter cool down time.
[b][u]Hive Gear[/u][/b]
[b]Hive knight Cleaver[/b]
Carved of fossilized bone and hell-forged metal, dulled by centuries of slaughter and execution, the Cleaver is the terrible weapon of a Hive Knight. Despite their mass, they swing easily, as if the sword were aware of its action and eager to tear into the Light.
Power weapon: energy type can be varied
Perks: killing the hive restores ammo
Kills with weapon give over shield
[b]Boomer[/b]
This devastating Arc weapon is said to contain a shard of some dead celestial body. Lobbing bolts of rotting starfire, it is both a ruinous tactical weapon and an instrument of siege.
Exotic Grenade launcher
Perks: increased damage when killing the Hive.
Kills increase reload speed
[b]The Splinter[/b]
Splinters are crossbow-like weapons used byHive Knights.
Splinters fire a fan of Solar arrows that can hit multiple targets at once, and each arrows deals high damage
Exotic energy weapon: solar
Perks: faster hip firing
Precision kills reduce reload time
Increased damage when killing hive.
[b]Cursed Thrall Chest piece[/b]
Hunter Exotic Chest Piece
Perks: If Killed by melee the chest piece explodes. If Killed by precision shot chest piece explodes. If Killed while super is active chest piece explodes.
Increased resilience against Hive and Hive Weapons.
[b]Wizard Robes[/b]
Warlock Exotic Chest Piece
Perks: increased maneuverability in air.
Grants brief over shield when airborne.
Grants extra grenade.
Airborne kills reduce cool down of grenade.
[b][u]Vex Gear[/u][/b]
[b]Torch Hammer[/b]
The Torch Hammer fires projectiles composed of strange matter, mauling targets with exotic particle decay and deadly radiation. It is an incredibly powerful weapon capable of punching throughGuardian shields in just a few shots. The Torch Hammer is wielded by all Minotaur types and some Goblins.
Exotic power weapon: void
Perks: increased damage when killing vex
Cluster bombs upon detonation.
[b]Hobgoblin Chest Piece[/b]
Exotic Warlock Piece
Perks: increased resilience against the vex.
Shorter cool down on solar abilities.
Replaces rift with self healing impenetrable shield but cannot move during this process. When enemies are close they feel a burning effect.
[b]Fanatic Vex Chest[/b]
Exotic Hunter chest Piece
Perks: increased resilience against the Vex.
If Killed by melee chest piece releases pool of radilorian fluid.
If killed while super is active chest piece releases radilorian fluid.
Increased movement speed.
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