I've seen a lot of threads on the forums about Arcstriders being weak and needing a buff.
What people need to realize is:
- Their grenade can charge faster than all other grenades in the game (Combat Meditation.) I get mine back so quick that my neutral game is quite strong. I keep myself at 2-3 recovery to get good benefits from this
- Their dodge charges faster than the other hunters (Focused Breathing)
- You are [b]harder to hit[/b] when using dodge
- They sprint faster than most classes
- Your melee disorients people when you punch them
I've included some 45 second videos below showcasing how to use Arcstrider during its super.
My advice is: [b]pick your engagements wisely.[/b] You cant pop the super a mile away and chase your opponent. Pop it when your opponent is cornered, then use your dodge to close the gap between you and your enemy. Also, do not pop it when there are more than 2 guardians that can team shoot you. This is common sense with all sub classes, but people seem to forget...
Lastly, I've been seeing lots of success when I use the Dragon's Shadow chest piece. I put an arc grenade mod on it and this helps my neutral game a lot. Some people have told me that dodging during the super boosts your speed as well. I haven't tested this, but I'll take it if its true.
https://www.youtube.com/watch?v=f4omZMXJ8qw
https://www.youtube.com/watch?v=ZdBy0ciPDjc
https://www.youtube.com/watch?v=6K_GeL8Ih58
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That’s how I try to use it. Sometimes it works exceedingly well. Others you get mowed down doing the same thing. I think peoples issues with it is that it’s not usable in all situations. Not a lot of the other supers are either, but are easier to utilize or have a ranged option. So if you’re not in a position to use it, you usually can’t. You end up in a lot of those in competitive/Trials IMO. But completely agree on using way of the wind. It’s neutral is very strong and fun. Probably my favorite Hunter subclass right now.