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#feedback

10/20/2017 6:35:31 AM
11

Please Fix Competitive: Baxking out has gotten way out of hand. It's ruining PVP

Losing connection to the game is understandable and unfortunate, but intentionally leaving hurts your team and creates a domino effect. Bungie should consider allowing players to auto hot fill a slot, as in Quick Play, to avoide a score blow out and mitigate the score/match from running away from the losing team. Also, please consider establishing a rule that incentivizes staying the entire match. If you break the rule, you are put on a crucible cool down or "time out". Essentially you should be locked out from any crucible playlist until the cool down timer stops. The more you back out, the more the timer increases until eventually...who knows...this lock out should be across all characters to really drive the point home. This will help to mitigate the amount of back-outs/departs and will significantly impact the overall PVP climate. Finally, reporting. If a player backs out, you are not guaranteed to remember that gamertag, and the gamertag doesn't always show up in recent players, so please keep the name at least grayed out or labeled (departed early) at the match's conclusion summary in order to effectively report that player.

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  • Edited by mxgreg: 10/21/2017 11:13:35 PM
    Sorry, but if I'm solo against a stacked team or my shots are not registering I'm leaving. No point in staying for a full match of pain an sorrow trying to shoot people teleporting around the map or getting team shot. I could care less about K/D. I know what you mean though. It sucks when you are getting ran over and you realize its now 2 on 4. If they gave consecutive game streak bonus I would stay. Or some sort of bonus for staying winning or losing. Currently it's pointless to stay.... Drops are low light level junk gear.... coins result in gear that is low light level.... I'm only playing for the powerful engrams at this point, so I'm not playing many matches as it is. Even less once I'm 305 with a character.

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