Losing connection to the game is understandable and unfortunate, but intentionally leaving hurts your team and creates a domino effect. Bungie should consider allowing players to auto hot fill a slot, as in Quick Play, to avoide a score blow out and mitigate the score/match from running away from the losing team. Also, please consider establishing a rule that incentivizes staying the entire match. If you break the rule, you are put on a crucible cool down or "time out". Essentially you should be locked out from any crucible playlist until the cool down timer stops. The more you back out, the more the timer increases until eventually...who knows...this lock out should be across all characters to really drive the point home. This will help to mitigate the amount of back-outs/departs and will significantly impact the overall PVP climate. Finally, reporting. If a player backs out, you are not guaranteed to remember that gamertag, and the gamertag doesn't always show up in recent players, so please keep the name at least grayed out or labeled (departed early) at the match's conclusion summary in order to effectively report that player.
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Edited by zNapSack: 10/21/2017 2:57:43 AMOne reason I can think of for some leaving is their stats are being negatively affected. They want a game where they're doing well and thus improving their stats. Such behavior is the epitome of selfishness and those who do so are not team players. So as far as I'm concerned good riddance to those who behave that way. They don't belong in any team oriented activity. And the Crucible is not 1v1. It's a team based game mode. There are of course many other reasons. Some simply don't like losing. It's not fun. But that's reality. You win some and you lose some. And sometimes things come up where one has to leave for a variety of reasons in which case it's understandable. But that's not what I'm referring to. Although that may come across as being harsh to some, it's the truth.