Losing connection to the game is understandable and unfortunate, but intentionally leaving hurts your team and creates a domino effect. Bungie should consider allowing players to auto hot fill a slot, as in Quick Play, to avoide a score blow out and mitigate the score/match from running away from the losing team. Also, please consider establishing a rule that incentivizes staying the entire match. If you break the rule, you are put on a crucible cool down or "time out". Essentially you should be locked out from any crucible playlist until the cool down timer stops. The more you back out, the more the timer increases until eventually...who knows...this lock out should be across all characters to really drive the point home. This will help to mitigate the amount of back-outs/departs and will significantly impact the overall PVP climate. Finally, reporting. If a player backs out, you are not guaranteed to remember that gamertag, and the gamertag doesn't always show up in recent players, so please keep the name at least grayed out or labeled (departed early) at the match's conclusion summary in order to effectively report that player.
-
This is how halo 5 is. They should have seen this coming and known this was a bad way to go. Their base is the most casual base of gamers in the history of gaming. What makes them think ultra-conpetitive pvp was the way to go?