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#feedback

10/19/2017 2:01:40 PM
4

Swords in the crucible need changes

This is not a request for a nerf, it's a change in how swords are used right now in the current meta. By now you know how people use them: Grab sword ammo, sit in a small room crouched by a door to stay off the radar, wait for someone to walk in since you see them in 3rd person easier, keep swinging until you hit them. You've probably seen sword users magically come off the ground at you. You jump in the air to avoid them, they point their sword at you and fly through the air without even jumping! Propelling themselves forward spamming the swings. So here are some changes they need right now: #1 - Remove third person view when they're not attacking (or standing still) for the crucible only. We already know how to peak around corners with emotes or sitting. However, the sword has that inherent ability. You can make it 3rd person when someone is sprinting & attacking, but when stationary, they lose their 3rd person view and it becomes a 1st person view. #2 - Auto aim lock on has got to be changed. If someone is jumping over a sword user, they should not be able to swing 3-5 times at you and lift themselves off the floor. Swings should move them on the ground, but not make someone fly. #3a - Increase the amount of ammo/swings, but make ammo deplete over time. Prevents room campers from just hanging out without actually moving. #3b - Instead of depleting ammo automatically, have it only deplete when players stand still for too long without moving. Either option encourages people not to sit in a room the entire time. #4 - Making blocking beneficial. If players use the sword to block bullets, that will replenish abilities much faster. Have different swords replenish different things like 1 sword replenishes grenades by blocking, another replenishes super energy.... another can increase health regen immediately by blocking etc.

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