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#feedback

10/20/2017 6:35:31 AM
11

Please Fix Competitive: Baxking out has gotten way out of hand. It's ruining PVP

Losing connection to the game is understandable and unfortunate, but intentionally leaving hurts your team and creates a domino effect. Bungie should consider allowing players to auto hot fill a slot, as in Quick Play, to avoide a score blow out and mitigate the score/match from running away from the losing team. Also, please consider establishing a rule that incentivizes staying the entire match. If you break the rule, you are put on a crucible cool down or "time out". Essentially you should be locked out from any crucible playlist until the cool down timer stops. The more you back out, the more the timer increases until eventually...who knows...this lock out should be across all characters to really drive the point home. This will help to mitigate the amount of back-outs/departs and will significantly impact the overall PVP climate. Finally, reporting. If a player backs out, you are not guaranteed to remember that gamertag, and the gamertag doesn't always show up in recent players, so please keep the name at least grayed out or labeled (departed early) at the match's conclusion summary in order to effectively report that player.

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  • Competitive PVP is really the reason why the game is such trash. Look at everything they did to the game to make pvp "competitive." Dual primary systems - to remove OHK weapons. Increased ability regen timers - to remove ability spam. Slowed TTK for primaries - to give players more "opportunities" to make mistakes Slowed global mobility - because slow TTK + fast movement speed = misery All offensive supers - because Bungie couldn't balance support/defensive supers vs. offensive ones Static rolls on guns - because godrolls are too hard to balance the game for. Boring exotics - because if they stood out, they'd cause imbalance in PVP. IMO, the fix for competitive PVP is simply to eliminate it. And let Destiny get back to being Destiny. The reality is that Destiny's PVP was never "competitive" - but it WAS fun for the most part. And that is why we play the game. Put the things back into the game that made PVE fun and replayable + put the things back that made the PVP fun and gave you a reason to repeatedly grind PVE, and the game would be mostly fixed. At that point, if competitive PVP wants to except full out generic/static loadouts and subclasses for the sake of competitive PVP, it can be quarantined and made into its own mode.

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