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originally posted in: Something is off with Destiny 2
Edited by Duuidz: 10/19/2017 12:40:28 PM
1
D2 is a very shallow grind, you can hit level cap pretty fast, which is fine with me, I don't mind that part. The part that bothers me is that there's a large portion of the game that is practically pointless once you've hit a high enough level. I have never played a normal strike outside of unlocking the nightfall. Literally everything you do provides almost no benefit to progression unless it's a weekly milestone. Plenty of fun things to do, just no reason to do them. Go to any planet or strikes and grind it, you get tokens, pass in your tokens for gear that's lower than your level, dismantle it (unless it's something you want/never had), get gunsmith parts, take to gunsmith, get more things lower than your level, dismantle for more parts, and continue the cycle until you've cleaned your inventory, wasn't that fun? Not really. Destiny has the same problem that Destiny 1 had for the longest time, relevant content. Not lack of content mind you, but how relevant current content is. D1 for the longest time had plenty of things to do, but those things just didn't give you any gear the helped progress your level or character after you got so far and after each expansion. But you could customize your character more based on random rolls where everything was at least something you'd investigate to see if the stats were better for your build. They fixed this eventually where leveling up vendors gave you packages that would actually progress your character in light or be on par if you were level cap (and you still had the option to buy things from them at a locked light level). D2 now has this problem again that they had already fixed, every single vendor after a certain point will always give you something 5-10 power below your level, everything has fixed perks so there's no real customizing. After that point you need to rely on the weekly luminous engrams. For someone like me who is stuck at 304, needs one chest piece to hit cap, gets everything at 294 (even exotics), and can't get it from luminous engrams for some reason is just stuck. If I could hit level cap I would at least have reason to go to other planets and grind for the rare opportunity that a vendor is offering 300 engrams and be able to level up the rest of my gear. But as it stands now there is nothing for me to do besides wait until reset on tuesday, be disappointed, and have to wait again, just like I did in D1 vanilla. Only place I will disagree is weapons/abilities. Some abilities are a bit more interesting, like the warlock being able to charge his grenade or consume it is really cool. But there's no customizing subclasses, you pick one group of 4 abilities or the other, why can't I mix and match? Also the guns... man... you can't even compare to D1 legends like VoC and Fatebringer, Fang, Gally, Icebreaker etc. Guns that were from vanilla that are still some of the best guns in Destiny to this day.
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  • I guess I never really grew attached to D1 weapons. I only used fatebringer and vision of confluence because of the burn modifiers in nightfall. I only used thorn because it was OP in pvp. Everything else I used was based solely on what the OP flavor of the month was.

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