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originally posted in: CUPHEAD - FMFL
Edited by Tartan 118: 10/17/2017 11:13:59 AM
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It is an extraordinarily tough title. I guess all I can do is give you my suggestions: [b]Beppi[/b]: Phase 1: Peashooter, plus an occasional jump to get the ducks. Keep your distance and jump over him as he comes at you. Should take three goes. Phase 2: Spreader is great here, fan it around above you to take out the dogs, then pour hot pink spikes into his face once it's all clear. Phase 3: can be pretty tricky with the train, you've just got to play it safe. Focus on dodging the train and horseshoes, pour more pink fury into him from beneath when it's clear but otherwise Peashooter potshots and supers should be k. Phase 4: keep jumping and use the Spreader for maximum AoE. [b]Baroness[/b]: Candy corn has a relatively predictable pattern, so just try to follow that. Obviously keep an eye out for his mini-mes. I agree the fourth phase can be nightmarish. Don't have a great deal of advice but to keep moving, but try your ultimate if you get the chance. You have to be on top of the floating sweet for it to work, because her castle doesn't take damage. I managed to nail Grim last night, after like a week of trying. Phew. Grab the Charge Shot if you can, helped me a lot. No damage required when dodging, just hold the trigger, and release when you get a moment.
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  • I just realized that I could use Roundabout on phase three of grim to always be looking to the right and still do damage. U was gonna grab charge shot but I will after I beat the second run n' gun stage, got Chaser instead. Thanks for the tips.

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  • You're welcome. But I would NOT advise Roundabout for Grim Phrase 3: when the shots swing back, they can catch his fireballs, and hitting any of them will send projectiles up, down, left, right. Can get very messy with multiple fireballs.

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