[quote]You keep talking like this is Bungie's first game.[/quote]
Its Bungie's SECOND game. Prior to this, EVERY game that Bungie has ever made has either been your basic first-person shooter....or a third-person shooter (Oni).
Destiny was a HUGE risk on the part of Bungie because they had absolutely no experience in making MMO-like games, or ANY sort of RPG games. They just took this giant leap of faith of putting these kinds of elements into the kind of shooter game they were used to making...and HOPING it would all work out...and in many ways it DIDN'T. While in other ways it succeeded SPECTACULARLY.
But the reality is that Bungie has had to learn how to design and manage the systems that are basic to most MMOs and action-RPGs while ON THE JOB...and under the GLARE of intense public scrutiny and criticism.
To their credit, they didn't back down....and they bounced back and learned from the (many) mistakes they made. While the community---and Blizzard----helped to teach them how to make, and manage this kind of game.
Destiny 2 is the first chance that Bungie has had to fully apply what they have learned over the last three years...and probably the first time to fully realize their intial vision of what they wanted Destiny to be.
The issue here is that Bungie is presenting elements of game types to shooter gamers that they are simply NOT familiar with, and as a result they bring unrealistic expectations to this.
NO MMO is EVER released in its final form. EVERY MMO is always a work in progress...and changes and evolves over time. EVERY MMO---in its release version---is a "beta".
If you want a game that is in its fully-realized form...and is this "unchanging" thing. YOU ARE PLAYING THE WRONG KIND OF GAME. You want a story driven RPG like Mass Effect....or you want a campaign shooter like Halo.
But persistent world games like this are ALWAYS "living" systems. They are always rolled out...and additional content and features are added over time. As well as having features get taken out, or are rotated in-and-out of the game world in order to keep them fresh.....or to give the developer the opportunity to make changes to them.
Especially in a situation like this where MAJOR parts of the game that didn't work in Destiny 1, had to be redesigned for Destiny 2...and it would have been stupid on Bungie's part to blindly repeat the same mistakes they made with Destiny 1. By building tons of features on top of core game systems that they are not sure will work as intended in the wild.
Instead they took the sensible and responsible posture of taking a couple of steps back.....making sure that the redesigns work out. THEN having a stable foundation to add features in the future, without having to keep going back and FIXING things because they still dont' work right.
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