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#feedback

9/18/2017 9:38:12 PM
61

Shoulder/Hammer/Shield Charge is pathetic

I'm sorry? But no, it is pathetic, I run for about 5 seconds, hit an enemy and they aren't dead! Then I hit again! Still not dead, oh great, the person landed every shot of his gun on my head, while I was slowly, slowly, slowly trying to ready my fist for the third time. - Bungie, buff the charge so I can atleast finish the enemy off with a punch afterwards, otherwise? Shoulder charge is a more pathetic, weaker, slower version of a normal punch, and if not, puts me at risk/more situations than a regular spam punch. - Buff it.

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  • Edited by Dano2point0: 9/19/2017 4:30:24 PM
    In Bungie's everlasting quest for Crucible balance and appeasing the tryhards that think the only skillful way to kill an opponent is with a primary that begins with the word MIDA, they thought making melees suck across the board was fair for everyone. So a Titan that earns his/her keep by throwing haymakers and their entire body into the enemy is going to deal the same amount of damage as a featherweight and welterweight but taking considerable risk to do equal damage. The risk just isn't worth it anymore. Bungie addressed balance by limiting ability spam. I don't think anyone can disagree with that move. But if Bungie is going to limit it then why also limit the effectiveness of melee? That's what is unreasonable. I'm not going to risk a shoulder charge if I can't OHK, so they just made that melee aspect irrelevant to pvp. It's a pve perk now and one that I can only use every 20 seconds. They didn't even add a mechanic to cool down faster within the skill tree.

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