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9/19/2017 1:50:43 AM
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There's no one hit KO strategies in Destiny 2. Destiny 1 everyone was overpowered, but people complained and now sticky grenades don't kill in one hit. Deal with it.
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  • Also ever heard of supers? That's a one hit KO. Unless you're a Titan and someone else has their Super. Then it takes 2 slams, 2-3 shields bashes, or 3 hammers. While every other Super one shots Titans even if they're in their super.

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  • Supers are okay because everyone has access to a super relatively at the same time.

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  • Actually a Hunter can throw a throwing knife and if it hits you in the head its a one shot.

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  • HAHAHA Are you -blam!-ing serious lmao!? You sound like you have no clue what you're talking about (which you don't). Titans don't get one shorted out of their super dumbass, it takes 2 arc staff hits or dawnblade swords to kill a sentinel/hammer/striker. Sentinel shield, FoH and hammers all 2 shot supers WITH health regen. If you seriously think that Titans are the weak class then just stop playing the game, you must be beyond bad

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  • [quote]HAHAHA Are you -blam!-ing serious lmao!? You sound like you have no clue what you're talking about (which you don't). Titans don't get one shorted out of their super dumbass, it takes 2 arc staff hits or dawnblade swords to kill a sentinel/hammer/striker. Sentinel shield, FoH and hammers all 2 shot supers WITH health regen. If you seriously think that Titans are the weak class then just stop playing the game, you must be beyond bad[/quote] Here is the hunter cry baby again no you are wrong yet again. Sentinel takes 3 hits to kill a arcstrider whereas arcstrider one hits sentinel I have proof of this. Golden gun 1 shots hammers the only super that can tank a super hit is striker so you are wrong yet again you pathetic hunter cry baby

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  • Oh my fūcking god you can't be serious??? All the supers besides striker have the same armour. Have you actually done any real tests you dumb twat or did you just get destroyed by an arc staff and now you think arc staff one shots HAHAHA. Arc staff does 205 damage with one hit. Sentinel does 205 damage with one hit, daybreak does 205+ splash damage with one hit, hammers do 205+ splash damage etc you can ONLY one shot a roaming super with golden gun if you have the bottom tree equipped and you headshot them. You seriously sound so dumb right now. Every roaming super has around 40-45% damage resistance. Also arc staff hit registration is awful. Well you sound like an 11 year old anyway so I'm just wasting my time

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  • False, the opponent has to have almost no shield or exposed health for a precision throw to kill. Stop it

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  • Such an irrelevant comment. The fact is that the shoulder charge is useless and is more of a liability than anything. For something like that which takes so long to charge it should be a one hit ko. Like the op said, you can't even kill the target with a melee after and immediately after using it you are completely vulnerable. Extremely high risk move with no reward is pointless to have period.

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  • No it shouldn't be like that. It's good that they took off the 1 shot shoulder charge. Why should the buff the Titan so they have a 1 shot ability and not do it to other? I hope they'll never do it to neither of the classes. In destiny 1 Titan were just overpowered. Then the warlock became better and the hunter was left behind. I don't want this game to be unbalanced like the first one. No one does.

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  • Hunters had the best kd in PvP throughout the life of d1. Titans had the worst throughout d1. Shoulder charge was great, against unskilled players. It was op, against bad players. It was useless against any decent player. Now in d2, it's only purpose against most players is using it as a boost to escape. Everyone sticks as a team, so it's dumb to run in with a shoulder. If you happen to find yourself in close combat and melee is a good option, well I'm not sprinting in unless my whole team is sprinting, so I won't have shoulder ready. Forget the ohk, it just doesn't work in this team shooting environment except as an escape. There are only 2 general ways to use it without it being a guarenteed suicide mission....you find an enemy alone without teammates, or you sprint in with your whole team.

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  • You know that shoulder charge was 1 of if not the best ability in D1 right?

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  • Then whats the point of being called a Striker if everyone else can out strike you? >.>

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  • Edited by Athos SD: 9/19/2017 4:28:56 AM
    [quote]No it shouldn't be like that. It's good that they took off the 1 shot shoulder charge. Why should the buff the Titan so they have a 1 shot ability and not do it to other? I hope they'll never do it to neither of the classes. In destiny 1 Titan were just overpowered. Then the warlock became better and the hunter was left behind. I don't want this game to be unbalanced like the first one. No one does.[/quote] Titans are not OP In D1. ( only when hammers came out) Hunters on the other hand Hunters were pretty much given everything and they became spoiled. D2 is another ball park for sure but you really shouldn't comment on Titans abilities considering you don't even play one in D2 crucible.

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  • [quote][quote]No it shouldn't be like that. It's good that they took off the 1 shot shoulder charge. Why should the buff the Titan so they have a 1 shot ability and not do it to other? I hope they'll never do it to neither of the classes. In destiny 1 Titan were just overpowered. Then the warlock became better and the hunter was left behind. I don't want this game to be unbalanced like the first one. No one does.[/quote] Titans are not OP In D1. ( only when hammers came out) Hunters on the other hand Hunters were pretty much given everything and they became spoiled. D2 is another ball park for sure but you really shouldn't comment on Titans abilities considering you don't even play one in D2 crucible.[/quote] Yeah I agree hunter were spoiled with nerfs while all other class were still at the top or getting buffed

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  • [quote][quote][quote]No it shouldn't be like that. It's good that they took off the 1 shot shoulder charge. Why should the buff the Titan so they have a 1 shot ability and not do it to other? I hope they'll never do it to neither of the classes. In destiny 1 Titan were just overpowered. Then the warlock became better and the hunter was left behind. I don't want this game to be unbalanced like the first one. No one does.[/quote] Titans are not OP In D1. ( only when hammers came out) Hunters on the other hand Hunters were pretty much given everything and they became spoiled. D2 is another ball park for sure but you really shouldn't comment on Titans abilities considering you don't even play one in D2 crucible.[/quote] Yeah I agree hunter were spoiled with nerfs while all other class were still at the top or getting buffed[/quote] Good luck with that persecution and delusion .

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  • Also warlocks and hunters don't have attack abilities like the shoulder charge that are extremely high risk no reward. Making it 1 hit ko doesn't buff the Titan, it balances it.

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  • Uhhhh.... no! Don't tell me the throwing knives aren't risky, if you miss the head you're pretty much dead. And warlock could use some more range on the melee but a longer cooldow.

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  • Bro lmao. Throwing knife is a ranged attack. The risk is equal to the reward. The warlock has the best distance for melees even in d2 and the risk for melee is equal to the reward. You seem to be missing this concept completely.

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  • Throwing knives are ranged yes but most people use it when they are up close. Using mid fight can easily get you kill. And as for the warlock yes they have good melee range but they have almost no mobility so it's kind of eh...

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  • Bro....you have absolutely no argument here. Who cares if most people use a ranged attack mid to close range and get killed for it. That's their fault for doing that. That doesnt make it a problem with the ability. The risk equals the reward. While the Warlock has the lowest mobility points, they are quite mobile in D2. I have no problem moving around and dodging multiple enemies or soaring above them to melee. The risk is equal to the reward. Neither of those abilities is high risk. The shoulder charge is extremely high risk. People are still going to continually use knife throwing and warlock melees lol. Shoulder charge will rarely get used because it's a pointless ability.

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  • Shoulder charge isn't to op neither is it underpowered it's just as good as the other abilities. It's just not useable the same way as in D1. I mean it's still a pretty useful ability and it's still very fun to use.

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  • The titan is supposed to be a tank. When sprint at full speed and building momentum and energy you should do enough damage to instant kill. The amount of damage it currently does makes no sense and it is completely underpowered. Again, you are completely ignoring the fact that it is an extremely high risk ability with no reward. That literally makes the ability useless. Bungie tried to accommodate by having the ability spread damage across multiple targets in range. How often can somebody pull this off in PVP? Not often. You die quickly if you can't kill one target. With multiple targets you are lucky if you even get the hit off before dying. For an ability to make sense and be worthwhile the risk has to be equal to the reward. That's what balance is.

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  • The number of times you can use the shoulder charge in one match is completely limited and difficult to even manage good hit with the steering. You are completely disregarding the mechanics. Titans have the shoulder charge do one hit ko does not overpower them at all. It makes a technique that they have actually worth using. And no D1 wasn't unbalanced. People just weren't good and couldn't adapt. Hunters were always good.

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  • So you're telling me it was normal that the most tanks class was also the fastest one? No it wasn't balanced at all.

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  • Because they were the fastest or perceived to be the fastest it wasn't balanced? I had no problem against that class using warlocks and hunters. Warlocks and hunters had their own advantages. It's your fault for not being able to adapt, use your advantages for your class and then exploit the disadvantages of others. I was doing this just fine with no land beyond and another sniper so you have no excuses.

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