Not sure I understand what difference it makes in either game.
So you're saying that 3 guys with MIDAs couldn't go into Trials in D1 and dominate, but now 4 guys with MIDAs in D2 are unbeatable?
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Difference is that d1 had a bigger skillgap.
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No it doesn't.
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Yes it in fact does.
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[quote]Yes it in fact does.[/quote] No, it doesn't. All you had to do in destiny 1 was spam stickies and abilities. Gunplay was much less of a focus. Destiny 2 focuses more on gunplay and a better use of grenades/melee abilities. And team play. A slower TTK, more team play, and less ability spam produces more of a skill gap. Like Halo.
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I never "spammed" my abilities in D1, could make big plays only with my primary weapon in 1v3 scenarios and clutch. D2 it won't happen because of the stupidly small individual skillgap. I don't know if whole team watching one lane and spamming mida against other team doing the same skillful or fun. It's not teamplay imo if everybody just holds hands because it requires too little communication. I returned to play some D1 today because of the maintenance and immediately noticed i was having lot more fun + the skillgap was there (although D1 had those bullshit things such as stickies, some melees and sidearms and icebreaker). In Pure primary fights i could outgun everyone because i was better. In D2 the time to kill is too slow that they can either run away or their teammates get in the way before they die. Or they pop that stupid titan barrier which basically promotes camping. For me D2 is too slow and campy, is too oriented on holding hands with your mates and not doing any epic plays by yourself. D2 crucible doesn't have many epic moments.
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[quote]I never "spammed" my abilities in D1, could make big plays only with my primary weapon in 1v3 scenarios and clutch. D2 it won't happen because of the stupidly small individual skillgap. [b]It does happen in D2. Have good aim, take a flank route and know when to move. The skill gap is higher. Team play promotes a higher skill gap.[/b] I don't know if whole team watching one lane and spamming mida against other team doing the same skillful or fun. It's not teamplay imo if everybody just holds hands because it requires too little communication. [b]Don't run down the hallway then. Don't run around like a chicken with your head cutoff. Problem solved.[/b] I returned to play some D1 today because of the maintenance and immediately noticed i was having lot more fun + the skillgap was there (although D1 had those bullshit things such as stickies, some melees and sidearms and icebreaker). In Pure primary fights i could outgun everyone because i was better. In D2 the time to kill is too slow that they can either run away or their teammates get in the way before they die. Or they pop that stupid titan barrier which basically promotes camping. [b]A slower TTK promotes more gunplay and better gunplay. If you're losing gunfights with a slow TTK it's because your aim is not as good as the other person or they outplayed you. Simple. [/b] For me D2 is too slow and campy, is too oriented on holding hands with your mates and not doing any epic plays by yourself. D2 crucible doesn't have many epic moments.[/quote] [b]I'd take team play over people running around like a dumbass. D2's crucible edged itself closer to the type of multiplayer Halo has had, which is a good thing. It's clear you're just not as good as you think you are. [/b]
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Edited by pallo xd: 9/19/2017 4:47:37 PMLol, you can check my stats. I wreck people solo, it's just that i feel like my individual skill isn't valued as much as in games like OW (which still is a team game) and D1 and many other shooters. I have no problem playing this game, but it's stupid that to be the most effective is to hold hands like a coward. It's more skillful to win 1v3 engaments than to just run over people with a group of four players. My aim is very good and consistent, but flanks aren't very efficient. You can pick one guy but the time to kill is too slow to pick multiple people and they will notice you and teamshoot you. Faster time to kills means that if you are losing the 1v1 engagement, there's not much time to run or hide. Right now it's too easy to just evade a gunfight when you are losing it. And then the recovery is so damn slow that the guy won't challenge in 10 seconds again. If they make the time to kill faster that would mean more collapsing instead of teamshooting one lane and holding hands which would create a bigger teamskillgap.
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[quote]Lol, you can check my stats. I wreck people solo, it's just that i feel like my individual skill isn't valued as much as in games like OW (which still is a team game) and D1 and many other shooters. I have no problem playing this game, but it's stupid that to be the most effective is to hold hands like a coward. It's more skillful to win 1v3 engaments than to just run over people with a group of four players. [b]Your skill is valuable. However, your skill to play as a team is more valuable. That's the skill gap. Again, it kind of goes back to Halo. You can have enough skill to win the 1v1 of 1v2, but if you're not playing as a team your match will likely end in a loss.[/b] My aim is very good and consistent, but flanks aren't very efficient. You can pick one guy but the time to kill is too slow to pick multiple people and they will notice you and teamshoot you. Faster time to kills means that if you are losing the 1v1 engagement, there's not much time to run or hide. Right now it's too easy to just evade a gunfight when you are losing it. And then the recovery is so damn slow that the guy won't challenge in 10 seconds again. [b]Flanks are certainly efficient if done correctly, especially if you have people on your team you are communicating with. If you don't, you may only get 2 instead of the 3/4 that are there. Faster TTK promotes twitch gameplay, which is not as skillful as being accurate. I do, however, think recovery should be tweaked a little bit, but not too much. [/b] If they make the time to kill faster that would mean more collapsing instead of teamshooting one lane and holding hands which would create a bigger teamskillgap.[/quote] [b]A faster TTK is a bad thing for a small, team based shooter like destiny. Destiny is becoming more arena based (4v4, longer TTK) which is more suited for a longer TTK. [/b]
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Edited by pallo xd: 9/20/2017 7:18:37 AMLol, you enjoy this game more now that you don't get utterly destroyed and because there's a small skill gap. Checked your stats and i can say honestly that you aren't a very good player.
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Edited by xD King Rush Dx: 9/20/2017 7:11:22 PM[quote]Lol, you enjoy this game more now that you don't get utterly destroyed and because there's a small skill gap. Checked your stats and i can say honestly that you aren't a very good player.[/quote] Did I ever state I was a great player? No, I didn't. What I did say is the game takes more skill now. Just like Halo (if you wanna check a game I'm good at check that). However, I'm definitely above the "average", considering average would indicate a 1.0 K/D ratio. Also, I enjoy this game more because the focus is on gunplay, which is better than ability spam. Edit: I didn't know a 1.26 overall K/D was considered "bad". Lol. Also, I couldn't even find you on destiny tracker with your listed name. Get out of the basement and read a monograph, friend.
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Edited by pallo xd: 9/20/2017 8:11:25 PMMy name has a - on psn instead of the _ that i have on bungie.net If this was halo it would require more skill as it is more about 1v1 engagements than laning with your team. D1 has a bigger still gap still. Just tested D1 today for comparison.
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[quote]My name has a - on psn instead of the _ that i have on bungie.net If this was halo it would require more skill as it is more about 1v1 engagements than laning with your team. D1 has a bigger still gap still. Just tested D1 today for comparison.[/quote] Oh I gotcha. Honestly didn't even know you could put a "-" on PSN names. I have a feeling this comes down to subjectivity. Halo is more about weapon skill and your ability to jump, crouch, strafe, etc while shooting but also has important team elements due to its arena gameplay. Destiny, on the other hand, relies more working with your team to flank while someone occupies their sight lines.