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#Halo

5/24/2011 7:59:25 AM
49

How to improve CE's MP

I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] totallymassive well I have watched quite a few CE MP games over the internet and they are very sad... Lan montages are quite well done though because no lag. [url=http://www.youtube.com/watch?v=bGKihx0CFjI]Online[/url] [url=http://www.youtube.com/watch?v=KLFSzqU4sCA]Lan[/url] See bullets actually hit during Lan and it doesn't when online. [/quote] Yeah, so, did you ever consider that the bullets didn't hit because the guy was shooting incredibly haphazardly? When he shot well and led his shots correctly, despite the poor video framerate, you can tell that his shots [i]do[/i] hit. You always post such flawed video comparisons. This reminds me of that one time in the Halo 2 forum where you argued that Halo 2 was a faster game by showing a Halo 2 video of a 4v4 CTF on Beaver Creek and a Halo 1 video of a 1v1 Slayer on Battle Creek, pretending like the two are comparable. (And, while "slow", I actually thought that the 1v1 looked insanely intense.) //==================== [quote]well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that...[/quote] You have got to be froodlenutzskying joking. Yeah, Reach's netcode isn't [i]perfect[/i], but the client-side component of hit detection makes the shooting aspect of it vastly more fair than it is in any other game in the series. Even with small hitboxes, things like shot leading are* completely unnecessary in Reach's scheme. *[i]Edit: "Would be" might be a better term here, since Halo: Reach currently has hitboxes and magnetism that almost make Halo 2's look small and light.[/i] I'm not sure how it works, but Reach also has a low amount of lagteleporting compared to earlier games, including Halo 2. [quote]if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag.[/quote] What, because the video had some dropped frames? Given how FRAPS works, that's likely a result of his HDD being bottlenecked when recording video, not a problem with HPC itself. Happens on a lot of computers when recording high-quality video using FRAPS and similar programs with any game. [Edited on 05.25.2011 4:45 PM PDT]

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