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#feedback

Edited by Der Sheff: 7/25/2017 4:16:47 AM
42

Either give us a 4th weapon or return special weapons

Having to reload 4 times to take down one shielded enemy sucks. I would rather be able to use my primary for nuisance enemies, a special weapon for majors and a heavy weapon for mobs/ ultras / bosses. It feels like you took away our ability to excel individually in Destiny 2, which was my favorite part of Destiny 1 (feeling like a war machine). Edit: Suggestion to fix [spoiler]D1 special weapons as "Power Weapons" don't feel like heavy weapons. A sniper rifle is not a Gjallarhorn. A shotgun is not a rocket launcher. A fusion rifle is not Sleeper Simulant. They feel out of place. Return the weapons to the original state. Primary, special and heavy. [i]In the primary slot, include a second space for an additional primary.[/i] When your primary is equipped, you use a spare bumper, a joy stick or button to switch between the two. I use Cold Shoulder for my button mapping and LB is currently unassigned. When my primary is equipped, I can use LB to switch between the two. Or, when my secondary or heavy is equipped, I can also hit LB to find my primary, the same as with Y (I play on Xbox, so Y). Both primary weapons should have the option of an element. Give us an incentive to use kinetic over elemental. Have kinetic do extra damage to non-shielded enemies and elemental deal bonus to shielded. Include enemies with kinetic shields, like in the Court of Oryx. Crucible no longer receives heavy ammo. Special ammo is treated as power ammo is in the beta. This allows for more interesting boss fights and more flexibility with enemies overall in the PvE realm. I believe it may also be better for PvP in some way. PvP is not my main focus, so that may be wrong. Anyhow, that's what I would like to see.[/spoiler]

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