JavaScript is required to use Bungie.net

Forums

originally posted in: Its not your fault
5/28/2017 3:51:00 PM
2
Honestly the patches always took a sledgehammer when a scalpel was required. Or they just miss what was wrong in the first place and nerf all around it. Suros is dominant: ok let's piledrive all auto rifles into complete uselessness then leave them there for over a year. Thorn, TLW, and Hawkmoon are leagues better than any legendary handcannon and any other real primary: ok let's pile on a bunch of nerfs on each weapon then take all handcannons and reduce their range/ initial accuracy and increase their bloom so that you can't actually use them unless you get a perfect roll that boosts their range significantly. Bladedancer neutral game is too strong: nerf the super into the ground then destroy blink so it can't platform whatsoever. What's that it was quickdraw that was too strong? Nerf blink again this time making bladedancers the only ones who have to take 0 recovery in order to have max armor. What it was still quickdraw that makes them popular and everyone abandoned blink two nerfs ago? Nerf blink so that you can't see your radar because why not? I hunter main but I usually feel bad for sunsingers that got nerfed and their only reason was "because it was annoying" Oh god then there's shotguns. Ok so the strongest shotgun in the game initially was found verdict. It had a set roll and it had a pretty good range on it but nothing really gamebreaking. Then they decided to make felwinter's lie and add a new archetype of "high impact, high range, able to boost range further" shotguns. It proceeded to break the crucible because of course it would. The immediate answer is "let's not nerf this new archetype that has literally only positives and no downsides, let's add two more to the mix" Then we had matador 64 and party crasher and felwinter's breaking the crucible. Then, wait for it, they nerf all shotguns. Because high rof low range shotguns needed less range too. Dry Rot was just too strong... Then they actually nerf felwinter's specifically. Then they nerf the other two which only pushed for the same archetype but with other range perks. Then they scrapped it for year two, we all took a break and started only sniping hallways for ttk. ROI comes out and for some god awful reason they bring matador and party crasher back because that's what we needed. Dawn of Round 2 of shotgun only meta begins and then bungie decided to nuke all special ammo because they can't figure out that it was one freaking archetype that was wrong this whole time. Yeah the community complains a lot. But bungie needs to figure out how to make more frequent nudges rather than cleaver swings have a ton of collateral damage.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon