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Edited by The First Aifos: 5/20/2017 5:02:50 PM
42

Scenes in games that felt forced?

Good evening everybody! This is Aifos coming to you alive from the Maw, with my friend Six! Say hello to the audience, Six! . . . Well.. Uh.. To tell the truth, I don't think she knows how to talk. But isn't she just adorable!? Six: *stomach growls* Oh, someone fetch her some food please? Chop chop! *clap* Anyway, let's start off this thread with this: what is a "forced" scene? Well, it's actually kind of hard to describe. Unless it's non-fiction, a story--whether it's a game, or otherwise--is by definition artificial. When it's written well, though, it doesn't feel artificial! It feels natural! When it's not done well.. Well, the artificial nature shines, and results in a scene that feels very unnatural. Like the author/designer is really bad at this particular feeling, but are forcing themselves to do it anyways. Thus, a forced scene. The most common case of this--that I see anyway--is breaking character. Like a sweet little thing doing something ghastly, or terrible. Or a carefree single minded person looking at the bigger picture. When done well, these can show that a character is desperate, or upset, but when done not so well.. Eh. However, it can also be caused by the writer trying to create a character they just aren't good at writing, or are trying too hard, and going a bit over the top. This doesn't just apply to characters, but atmosphere as well. All in all, forced scenes are usually considered [i]bad[/i].. And, honestly, I can't think of any reason they'd be good. Which is rare. Maybe humor? I don't know. But that's not the point! [b][u]Tl;dr? Here's my point![/u][/b] Forced scenes exist in games, like they do in all media. Let's give some examples. Maybe we can open our minds, and see the hidden beauty of one of these scenes. Maybe we'll get a good laugh. So what are some forced scenes? Why were they forced? How would you improve them? Anyhow, spoilers for Little Nightmares, and my answer: [spoiler]Little Nightmares: the scene where Six eats a Nome. Don't get me wrong, I get what they were going for. Food given out of kindness, then food given as a trap, then killimg a rat for food, then killing a Nome, and finally killing the demon lady. It was escalation. And that's not a bad thing. Six was getting increasingly desperate for food on her quest to escape the Maw. Only.. There's one problem. Six was rather nice to the Nomes overall. She hugged them, freed them from cages, etc. They grew to trust her, 'cause she was so nice, but in an act of desperation, I could totally see her eat one. And, of course, that's what they were going for. She was so hungry, and desperate, she killed one. They wanted this scene, because it freaked the player out. Only, they had to make it so the player didn't see it coming.. So, they made the Nome offer Six some food, and [i]that[/i] is what makes it seem forced, in my eyes. Six had no reason to eat the Nome over the sausage, but they needed this scene, so they forced it in. It could've been easily fixed by the Nome eating the food, instead of offering it, but eh. And it might just be the way I imagine Six that makes it seem forced.[/spoiler]

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