JavaScript is required to use Bungie.net

#feedback

4/13/2017 1:33:38 PM
1

Proposal to Buff the Raid exotic primaries ( Not including WOTM ) Cozmo / Deej please read.

I have a simple Idea for making the raid Adept primaries feel more exotic without changing around too much. The team that put together the Wrath of the machine raid weapons nailed down their perks, However I want to specifically focus on the whirlwinds curse perk. Whirlwinds curse not only gives you a damage buff against fallen but it also gives you the "bonus agility" perk at the same time. What Im suggesting is that we give all the new raid elemental primaries an intrinsic perk like this but not a perk that drastically alters the weapon. The Adept trials weapons do just that, they give you snapshot and it makes the gun just a little bit snappier which is really nice. So here are my thoughts on what each raid set of weapons would have as intrinsic perks. Vault of glass - Quick Draw Crota's end - Surrounded Kings fall - Zen moment Wrath of the machine - +2 agility ( they already have it ) Additional thoughts [spoiler]I believe the perks I chose for each raid weapon set would fit the raid themes nicely. When we think of year one weapons e.g vault of glass weapons, we think "snappy and powerful". Surrounded as a perk for Crota's end weapons just fits the theme really nicely because in that raid you are always surrounded by thralls and other easy mobs to kill. Lastly Zen moment ( as a stronger perk ) for the kings fall weapons I believe would be the best choice because all the weapons suffer from a gnarly recoil kick, adding zen moment would make all the guns more usable. Im addicted to using the kings fall autorifle and pulse rifle right now but the random bullet spread on the auto is literally getting me killed in pve / pvp and the pulse cant make use of its long range capabilities because of the spread pattern.[/spoiler] I believe that the Exotic Adept Raid weapons deserve a buff of this nature because of their newly found status. The proposed perks wouldn't make the guns over powered or increase their time to kill but it would make them feel more exotic. Personally and for many others the weapon burns alone just aren't enough to make us want to use them over their legendary counter parts. Thanks for reading, I hope this post gets through :)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon