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Destiny

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Edited by SG553Airborne: 2/25/2017 4:26:41 PM
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Serious question to those who defend Skorris...

Why, specifically, is this most recent adjustment a bad thing? Hear me out While I don't agree with the vast majority of nerfs that bungie has implemented (or the awful way which they implement them, which could be a post all it's own...), I do think that the nerf to skorris was UNDENIABLY justified, and I have seen some arguments in the forums that are inexcusably lazy and uninformed in regards to the overall design of this game. 1) Stop associating the skorris nerf with people who complain about weapon balance. Many people who advocated its nerf were players like myself, who want strong primary weapons along with the return of fluid, fast-handling special weapons. The nerf-monkeys are not the reason for the nerf, rational thought is. The skorris artifact was FUNDAMENTALLY broken even from a simple gameplay standpoint: [i] IT IS NOT AN INDICATION OF GOOD GAME DESIGN WHEN PLAYERS ARE ENCOURAGED TO NOT PLAY THE GAME[/i]. (Caps are simply to emphasize, by the way. Do not take it as a harsh or condescending tone.) 2) Stop acting like this is some major blow for PvE players in order to justify your frustration at not being able to abuse camping in PvP. One kill per minute is NOTHING, even in the crucible. 3) Skorris will still be amazing in trials. Rounds in trials of Osiris are currently 90 seconds long, and knowing bungie's lack of polishing skills it is likely that skorris effect will carry over between rounds. If you don't get one kill per round in trials, there's an issue, and disputing that implies that you believe that people who don't get kills deserve super energy faster than those who do: i.e. you think camping spawns is dynamic and fun gameplay. While I absolutely agree that PvP and PvE should be balanced separately, I believe that, with this most recent skorris adjustment, bungie has accomplished that goal for the first time in over two years. Now if only they brought back the stopping power of year 1 primary weapons ...

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  • [quote]Many people who advocated its nerf were players like myself, who want strong primary weapons along with the return of fluid, fast-handling special weapons.[/quote] How does nerfing Skorri achieve this? Maybe if trials players didn't just camp their spawns taking turns head glitching and playing peek-a-boo it wouldn't be an issue. Personally I think Skorri was the least of Trials woes. Here's a list of more important things 1. Make Trials less passive. Currently best head glitcher/spawn camper wins 2. Make Trials SBMM. Seriously not score card based. Funny how the "fun" playlist was SBMM and the "Competitive" playlist for the top 1%ers is Card/Connection based. 3. Remove Radar 4. Remove Revives I find it ludicrous that these insanely skilled trials badasses can't root out some spawn camping dummies. Come on top 1% what's wrong with you? I've equipped skorri and never made it to the light house, so it's clearly not that OP. Maybe... just maybe if you killed the other team, instead of camping your spawn just like they are, it wouldn't be an issue. How hard can it be #tagMcyoloswag_420sniper4lyfe?

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