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How is fixing nlb flinch bs worse?
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The point is that nobody even used No Land Beyond before this patch. One of my friends and I have had it for a couple months now, and half the fun of using it was that in order to do well you HAD to get headshots. The problem isn't really flinching or not. The problem is that the little tweaks they've made to the game since all this began ages ago now have finally added up to a something that's a total departure from what it ever was before.
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Actually the problem is flinch... the whole reason they changed snipers to flinch was a good one ( i usually only run sniper secondary) nlb gives u a path around that... if u have any skill at aiming this gun is easy to use atm due to no flinch
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NLB was used a lot before this patch. It was usually one of the top 5 weapons with kills in trials every week.
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The majority of the fan base aren't in trials; therefore, used a lot is an incredibly relative thing to say in the context you chose.
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So because we reached the point where nlb is "op" it's warranted, lmao this game is a shell of it former self. Had no problems with shotgunners before the patch, ever heard of strafing it helps for alot of things. This game is going to lose alot of players now, I for one will barely touch crucible unless I'm with friends. The sad part after these nerfs people will still bitch.
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I think at this point all we can do is laugh at the fact that the complaints will still flow. I've been saying all along that I can't wait for the day the Crucible sees us all with no armor, no light, no supers, no grenades, no weapons, and with health equivalent to the bullet sponges that passed for bosses at game's launch.
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You can slap each other, but not too hard or feeling will be hurt.
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"We know it can be frustrating when a slap kills you, that's why we're looking very closely at the data to see if there's a way to make the Crucible a better experience for all our guardians..."