JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Obi Wan Macaroni: 2/24/2017 6:19:26 PM
91

Just focus on PvE in Destiny 2 (+ Idea thread)

Please make Destiny 2 a large PvE game with lots of exploration, secrets and challenges to encounter. That is all i ask and want. Make every adventure unique by putting in random boss spawns and challenging events while exploring the planets with friends. It would also be cool if there are large PvE sections, where constant large battles between species take place. The battles end with a huge boss (as huge as oryx or the HALO-scarab) that large groups of guardians can defeat. Nearly all topics on the forums are about crucible or trials. It shows that the pvp part of the game truly make players forget what kind of game Destiny (and hopefully Destiny 2) should be; An online Rpg/Mmo with vast explorable worlds and environments full with challenges and secrets. See that mountain in the distance over there? You can go there! [quote][i][b]NOTE: I am not saying that crucible must be removed. [/b][/i][/quote] I am sure you can pull this off Bungie! More ideas from the community are in the IDEA-EDIT section and the comments! __________________________________________________________________________________________________________________ [quote][u]EDIT: If you have great ideas to improve the PVE-experience in Destiny 2, post them in the comments below. I would love to hear your ideas! [/u][/quote] [b]IDEA-EDIT: [/b]It would be cool if you were able to enter old golden-age buildings and face the challanges that wait inside (tougher enemies). One could think of them as some kind of dungeons that are found in patrol/exploration mode. [b]IDEA-EDIT: Great idea from zxBEASTKILLERxz:[/b] [b]This is so EPIC!!![/b] On destiny 2 they should remove the enemy scaling to your level and add in PvE sections (maybe 50 player servers that you can choose from orbit) where the enemy will spawn for large scale wars in large areas (rotating between enemy species), these wars would last for around 30 mins every hour with waves of enemies getting higher in level and stronger as time goes by (with only those at the highes level managing to reach the final waves) with a large scale boss like those from current raids at the end of the final wave (around the 25 min point) [spoiler]Imagine entering a large wasteland where constant battle goes on. Ships coming in and out, dropping large numbers of enemies and a large boss at the end (As large as the Scarab from HALO or evel larger).[/spoiler] [b]IDEA-EDIT: Here is a link to a post from [u]Boi Harper[/u], who shows more ideas! Keep them coming![/b] https://www.bungie.net/en/Forum/Post/221168274/0/0/1 It was too much to copy, so i think the link is better ;) [b]IDEA-EDIT: Here is a list of good ideas from [u]Onyx Guard! [/u] Thanks dude![/b] Classes that actually feel different by starting from their own build rather than the same base model with different jumps and grenades for all three classes. (Look at Fall of Cybertron as an example). Progressive loot drops instead of a system that has your level being held back by your gear. (End the triple fold rng on every item). Customizable weapons and armor that you can build from the ground up. This includes things like short bursts of melee increase enhancements, melee augmentations like spiked knuckles, hologram projectors, temporary radar jammers, jump packs to provide an extra brush after your original double jump, under-barrel shotguns, multiple barrels on a weapon, magazine couplers to allow for a faster reload on every other swap, reactive armor add ons that better protect you from explosions,.... so on and so forth. Usable Bayonets! as melee overrides: -Standard for a powerful, ranged lunge. -Laser/elemental to strip shields or apply burns. -Underbarrel bursting (hold melee to use) for a small but high powered knock-back aoe ground pound or one big hit before a longer cooling phase. -Chainsaw to shred unshielded flesh and make me giggle in the thrall pit. Team focused abilities like the ability to heal others and share ammo and energy. Real goals that grant rewards or incentive to strive for rather than endless rng for all events. (Like how getting 6000 multiplayer kills with a specific weapon in Gears 3 grants you the onyx skin for that weapon). [b]IDEA-EDIT: Amazing idea by[u] SILVER![/u] Put this in! [/b] They should make an event that occurs once a month in which the fallen breach the city. During this time, the city will be a playable area and as a playerbase, you'll have to flush the fallen out of the city. You'll have objectives like defending and escorting civilians to safety, deactivating weapons, exterminating high priority targets. Completing objectives adds a progression bar until it reaches 100%. The event will last a week and rewards exclusive end game gear. If the playerbase reaches 100% and defeats the fallen, everyone who participated get a reward. If the playerbase does not complete it before it ends, the fallen just retreat and we get no reward. This is highly unlikely but it would be a cool thing for the community to work together. Tldr: An event that would make the community work together to complete. [b]IDEA-EDIT: 2 cool ideas by [u]KHALIDEN[/u]. Check them out. [/b] _________________________________________________ Anyone who has played any of the mass effect games will surely remember the codex, an in game encyclopedia of all of the games lore that is not spoken. I think that destiny 2 should incorporate something similar to this. The grimoire cards in destiny are not necessarily a bad idea, they are just pulled off horribly, in destiny 2, there should be a way to access all of the grimoire cards in-game. Basically just take the organization of the cards not and put an inventory-accessible book tab where you can read them, without ever having to leave the game. _________________________________________________ It's a bit lengthy so there's a TL:DR at the bottom. In destiny, subclasses and class items are really the only things that make the classes different from one another. So my idea for destiny two is to add another item to diversify them a bit more. Instead of having an artifact unlocked at max level, or a ghost shell for defense, add in another special type of class item. Maybe they could make ghost shells into a cosmetic item like shaders, and put the perks usually found in them onto these items instead. The idea here is fairly unique. There would be only one of each items. Granted to you at your first visit to the tower of whatever it will be in destiny 2. These items are granted to you when meeting characters like the vanguard. Each class has their own and you would speak with them often to receive quests and other things. These items are not affected by subclass, players would still have the choices of subclasses and perks like usual, while these items worked like a class skill tree, granting you new powers and abilities that you would keep forever, and possibly change in the end game, resetting all your perks. These are my ideas for what the items would be. None would do the same thing, all classes would have entirely different abilities. Hunters have their cloaks, but more than that, they have their knives. What if in destiny 2 you could customize your knife and your skill with using it. Hunters are meant to be stealthy, so what if they added stealth kills to the game, exclusive to hunters? There would be perks that allow you to be invisible to the enemy, and be able to silently take them out without detection. You could also increase the damage and speed if melee attacks, or perhaps another branch of this tree would allow you to throw the knife and/or carry multiple knives for throwing that regenerate over time. Warlocks are supposed to be Destiny's equivalent to most RPGs mages. But they don't always feel that way. Perhaps in destiny 2, they could add an item for warlocks, perhaps a book or tome of sorts, that would give them an additional ability that makes them feel more wizard-like. Like a power other than grenades or melee that actually feels like space magic. Maybe something similar to mass effects biotic abilities? Titans have some pretty unique abilities. From being able to shoulder charge, put up defender bubbles, and be a juggernaut. But they always have high armor. This skill tree would allow you to access these types of abilities as a class power, always having access to them, no matter what your subclass is. This means you can have a juggernaut sunbreaker, and a shoulder charging defender, or whatever subclasses are available in destiny two. (I don't know what item this would be) As I said, these would always be active, but can't be switched like a subclass node can be. Making these important decisions that you will be stuck with, at least for a while, that is. Perhaps once a month or so you can reset your entire tree and start over. But keep your subclasses the same. I think that doing something like this would greatly increase the diversity between classes, making each one feel more unique, other than having different jumps, melee, supers, and grenades. You would still have warlock bonds, titan marks, and hunter cloaks, for all of your cosmetic pleasure. TL:DR, give every class a separate item that acts as a skill tree that grants new, special abilities that only certain classes can use. To further class diversity while keeping subclasses. [u][/u]
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's like there is an actual civil war between the community.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Just add a good story that explains all the races and add more lore. Literally everything else is fine. Music, effects, gunplay, graphics , crucible all good

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • So pretty much the original game before all the cuts and rushed content

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bro if it was not for pvp this game would be dead and burried. What we should be asking bungie as a community is to keep buffs and nerfs seperate for pvp and pve. These kinds of posts only farther seperate this community.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Destiny 2 isn't going to be PvE only. Barring Bungie switching Destiny to a subscription style game with a monthly fee I'm not expecting a massive increase in PvE content. The lack of PvE content in Destiny had nothing to do with PvP. Activision/ Bungie are only going to put so much content into the game/ DLC due to how much it cost to produce said content vs how much they believe they will make in profit.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • EVERY game now has PyP content, even God Of War and Uncharted. Destiny isn't going to be a successful multiyear release without a successful PvP environment. How about you join those of us who want Destiny to be a great game on all levels, like Modern Warfare 2 was? Great solo story, great PvP, great co-op modes? I'd like to see D2 have more focus on the solo player experience, but that's just me. And NPC allies that are physically fighting along with you, not just voices in your headset.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • I'm all for having better PvE but realize that the only reason PvP has been on a constant decline and the reason that it unnecessarily affects PvE is Bungie. It'd be pretty nice if we could have different devs at this point for PvP since they're dummies.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by DroLogic: 2/23/2017 11:09:52 PM
            I really wish they would make destiny 2 pve only. Im a huge pvp lover which is why I play overwatch everyday and won't stop till the next one is out in years to come since that's sort of how blizzard works but I also love good pve games. Destiny has the potential to be a good pve game but with bungie focusing on pvp its just a waste of time.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            6 Replies
            • If you ever followed bungie before destiny you'd know that they focus mostly on competitive gaming and less on PVE or campaign whatever.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              3 Replies
              • It is useless They are too stupid to separate pve from pvp. They will nerf everything like D1

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • If destiny 2 comes up with focus on pve i'm not buying it Pve is fun for a while and then becomes overly repetitive PvP offers you, in ant decent game, a challenge players never play the same way every match That's what i'm looking for a challenge PvE it's a challenge in the 1*st try, in the second one is easier... and boom It's easy and boring and always the same Stop blaming PvP people!!!!! I'm main pvp but quit in this last patch because NO ONE is happy i'm seeing too much PvE cry babies lately omgosh. Grow up a little You guys want thorn to be God mode Suros and red death to rule again Vex to be ridiculous op That's not what DECENT pvp players want We want balance It's ok to not like pvp but stop blaming the wrong people Blame matador users Blame blink/shotguns rushers people that stick to the easiest play stile

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                6 Replies
                • But some people like pvp

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • PvP is/was/will be the best way to keep people playing games which are pretty thin on the old story and activity front. It's the very epitome of capitalist money grabbing. Maximise profit: minimise expenditure. Compared to the pre-release hype, Destiny ran out of steam so fast it's incredible that there is a player-base left at all. The last DLC lasted about four hours total, with a 'raid' added a week or so later! I completed RoI on all three characters on day one, with the interminable wait to log on from being 300,000th in a queue. What was sold was an open-world/shooter hybrid: sort of like space CoD meets Skyrim. 'See that mountain...' Yeah, can't go there Deej! Environments and player interaction take time and resources to develop; what has Destiny had since the game released? The Dreadnought and Plague Lands? One in the original unreleased content the other a re-skin of the Cosmodrome...Reskinned weapons, nerfs, more reskins and re-released weapons that are then nerfed due to their popularity and availability, all instigated against the wishes of the 'community.' An elitist PvP tournament for a tiny minority of people that make a living from streaming pointless hours of 'flawless runs,' that most of the player-base refuse to play - who wants to be humiliated and feel like they're just cannon-fodder week after week for the off-chance of mediocre and cosmetic rewards. Or run around in repetitive PvP events like Iron Banner with nerfed weapons and character abilities and horrendous PtP latency. What Destiny has left is terrific gun-play (that front-of-house idiots like No Thumbs Magoo and Fat Kato are inexorably ruining) and intricate back-story and lore (which is not in the game and never fully accessed). I believe that those people responsible for the best elements of the game probably do not work there anymore, which does not bode well for D2.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • I bought Destiny for PvE, and nearly everyone (85-90%) also did early on. With long droughts of PvE content updates and increased focus on the PvP side, the PvE/PvP split is close to 60/40 now. But really, if Bungie plans on selling 25 million copies of D2 they're going to need to have a lot of PvE content. I'm not saying PvP shouldn't have some focus as well, but that's not what made vanilla such a big hit.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Agree with what you are saying, but the reality is asking for a giant, expansive world(s) to explore is not really realistic for Bungie or the time crunch they are under. They are contractually obligated to produce paid-for content every year. And as much as I would LOVE for Destiny to provide the amount of PVE content that is present in a game like Skyrim or Witcher 3, it's just not going to happen on those timelines. I've long accepted that we won't be getting Bungie's version of Skyrim which will take us to explore different planets and solar systems, rather than the plains of oblivion or the frozen shores of the of Tamriel. In place of that though, we need incentive to run and rerun the content we do have. The modifiers which are present on content like the nightfall are great ways to shake things up, but we need an actual reason to PLAY that content. In Y1, RNG and the chase for elite tier loot gave us that incentive. That's not present in Y2 or Y3. THAT, IMO, is what Destiny needs to change. They're going to have to have enough spine to tell the instant-gratification crowd to go play something else, but its really the only sustainable model they can make for the long-term durability of PVE.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • It really is quite simple... The best pvp games are not games like call of booty. They are in fact games like overwatch, team fortress, maybe bf1 but I've not played that... It allows every class, and every weapon, to be perfectly tuned and balanced to perform the task which it was intended for. Destiny Two, should be a pve only game, maybe, maybe a little more mmo like, with maybe a bit of borderlands mixed in... Preferably with multiple planets involved. Tune everything specifically for pve like borderlands and you will get a player experience that will keep them coming back like borderlands... I played borderlands two for a year and change, more than enough time for them to start work on Destiny 3. After completing development for Destiny 2. Gather your people who are most skilled at building pvp games, and put them to work on building "Destiny: Faction Wars". A game based on PVB and PVP, this way everything in the pvp game is built specifically for that purpose..

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Make Destiny 2 PVE only. Pvp players can play D1 for pvp.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    7 Replies
                    • Edited by GTLargo21: 2/23/2017 5:20:51 PM
                      All cool ideas... but let's be real here. As long as Activision is involved, we'll never get the Destiny experience we were initially promised and D2 will cater to all the cruci-cryers that came over from CoD, Battlefield and virtually every other pvp fps. [spoiler]pvp is fine, I just don't like it being the focus/reasoning of every patch pushed out.[/spoiler]

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by WulfPak666: 2/23/2017 6:15:28 PM
                      I wish they would copy the monthly PvE skirmish events that Neverwinter has. It could be like, Hey this Month, an event from Petra that sends you into a PvP map like Thieves Den, but you have to clear out all the Fallen and survive like 5 waves. 5th wave being a Ultra Major Boss. You get rewards from beating it and you also get coins. Save up coins to buy the armor, shaders, emblems, ornaments and so on.. But also, killing the boss will drop a loot box and you have a chance at getting a Unique event specific Legendary/Exotic Ghost, Armor, Weapon etc... like the Hunter will get an Exotic Cape that allows you to be undetected by Servitors... Warlocks get a bond that allows you to turn vandals to allies. Titan gets increased dmg resistance from Fallen enemies.. etc... Heck, Eris could have one where you have to go replay Crota's End and you'll need to harvest "essence of It Yût" and "Soul Fragments of Crota." Once you have enough you could by current level versions of the Crota Raid gear. Then if you wear the new gear and run through Crota's End, you could get new shaders and emblems from beating tasks. "Defeat Crota using only 1 sword to get a rare ornament for your ghost that turns it into an "Oversoul Ghost" Or Beat Crota's end in under 20mins to get an exotic shader that makes you look like a Hive Major "Titans will look like Knights, Warlocks will look like Wizards.. etc.."

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      3 Replies
                      • Edited by Silver: 2/23/2017 5:54:33 PM
                        They should make an event that occurs once a month in which the fallen breach the city. During this time, the city will be a playable area and as a playerbase, you'll have to flush the fallen out of the city. You'll have objectives like defending and escorting civilians to safety, deactivating weapons, exterminating high priority targets. Completing objectives adds a progression bar until it reaches 100%. The event will last a week and rewards exclusive end game gear. If the playerbase reaches 100% and defeats the fallen, everyone who participated get a reward. If the playerbase does not complete it before it ends, the fallen just retreat and we get no reward. This is highly unlikely but it would be a cool thing for the community to work together. Tldr: An event that would make the community work together to complete.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • No.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • These are two of my ideas for Destiny 2, ones pretty long, the other is short, I wrote theses a while ago. _________________________________________________ Anyone who has played any of the mass effect games will surely remember the codex, an in game encyclopedia of all of the games lore that is not spoken. I think that destiny 2 should incorporate something similar to this. The grimoire cards in destiny are not necessarily a bad idea, they are just pulled off horribly, in destiny 2, there should be a way to access all of the grimoire cards in-game. Basically just take the organization of the cards not and put an inventory-accessible book tab where you can read them, without ever having to leave the game. _________________________________________________ It's a bit lengthy so there's a TL:DR at the bottom. In destiny, subclasses and class items are really the only things that make the classes different from one another. So my idea for destiny two is to add another item to diversify them a bit more. Instead of having an artifact unlocked at max level, or a ghost shell for defense, add in another special type of class item. Maybe they could make ghost shells into a cosmetic item like shaders, and put the perks usually found in them onto these items instead. The idea here is fairly unique. There would be only one of each items. Granted to you at your first visit to the tower of whatever it will be in destiny 2. These items are granted to you when meeting characters like the vanguard. Each class has their own and you would speak with them often to receive quests and other things. These items are not affected by subclass, players would still have the choices of subclasses and perks like usual, while these items worked like a class skill tree, granting you new powers and abilities that you would keep forever, and possibly change in the end game, resetting all your perks. These are my ideas for what the items would be. None would do the same thing, all classes would have entirely different abilities. Hunters have their cloaks, but more than that, they have their knives. What if in destiny 2 you could customize your knife and your skill with using it. Hunters are meant to be stealthy, so what if they added stealth kills to the game, exclusive to hunters? There would be perks that allow you to be invisible to the enemy, and be able to silently take them out without detection. You could also increase the damage and speed if melee attacks, or perhaps another branch of this tree would allow you to throw the knife and/or carry multiple knives for throwing that regenerate over time. Warlocks are supposed to be Destiny's equivalent to most RPGs mages. But they don't always feel that way. Perhaps in destiny 2, they could add an item for warlocks, perhaps a book or tome of sorts, that would give them an additional ability that makes them feel more wizard-like. Like a power other than grenades or melee that actually feels like space magic. Maybe something similar to mass effects biotic abilities? Titans have some pretty unique abilities. From being able to shoulder charge, put up defender bubbles, and be a juggernaut. But they always have high armor. This skill tree would allow you to access these types of abilities as a class power, always having access to them, no matter what your subclass is. This means you can have a juggernaut sunbreaker, and a shoulder charging defender, or whatever subclasses are available in destiny two. (I don't know what item this would be) As I said, these would always be active, but can't be switched like a subclass node can be. Making these important decisions that you will be stuck with, at least for a while, that is. Perhaps once a month or so you can reset your entire tree and start over. But keep your subclasses the same. I think that doing something like this would greatly increase the diversity between classes, making each one feel more unique, other than having different jumps, melee, supers, and grenades. You would still have warlock bonds, titan marks, and hunter cloaks, for all of your cosmetic pleasure. TL:DR, give every class a separate item that acts as a skill tree that grants new, special abilities that only certain classes can use. To further class diversity while keeping subclasses.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • i am not one for PVE, but for you to address what you would like to see in the future of Destiny has made you the real MVP

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            3 Replies
                            • I wish this was true but everything Bungie has already said about D2 (i.e. that "casual players" are going to have more in game activities) leaves me thinking it might be a washout. I've been calling from them to un-legacy VoG and CE since the start of Year 2 as this would bring back a little of the Year 1 buzz, when the game was truly at it's best. On the other hand Destiny is probably the most enjoyable coding I have every experienced (Year 1 obviously) and if anyone can repeat that feat it must be said that it is Bungie. There has been so many great moments, from the first time I completed a Nightfall (Thanks to Watcher78 and Charlastanpete for the carry) to when I did the impossible and went Flawless in ToO (Max respect to JSC-02 and SirWalrusCrow). What lies ahead is anyone's guess but as long as this community stays strong and united then I'm sure D2 can reach the same heights as Destiny did in Year 1.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I would to fly into the cosmodrome or some other planet and see a large number of ships constantly dropping enemies. I want to feel like I'm actually having to fight to get to where I'm going. If the fallen/vex/cabal..ect, are trying to take over a planet or area, I want it to actually look like they are trying to do just that. I want ever moment to feel like myself or my team is having to fight for their lives. But, that's just me.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I suspect the next game will be like cod, it will be mostly pvp with a bit of pve tacked on. Bungie have proven they can't keep the pace content wise and Activision will demand it. The likely outcome will be a more pvp focused game with dlc map packs etc.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            You are not allowed to view this content.
                            ;
                            preload icon
                            preload icon
                            preload icon