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Edited by okkapapa: 2/21/2017 2:47:38 AM
135

If you dont use sidearm, you are at a disadvantage

Whilst sidearms are not OP, it is clear you are at a disadvantage if you run something else as special in crucible, and we all know why. I like how the primaries turned out it this patch, they are quite balanced, and you can be successful with just about any type. But the specials ... Sigh And please fix the unintended nerfs, it hit triple nerf on ram voidwalker Edit: Link to Guardian gg killstats http://guardian.gg/en/weapon-stats?platform=2&start=2017-01-22&end=2017-02-20&mode=14&activity=0

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  • Something else I discovered, using my old fusion... it's doable, but you have to plan everything around getting more special every time you die. Another reason I think my idea (about a 40% reduction in available special ammo, but you don't lose it on death) makes more sense. With reduced special, you still have to use your primary more. But you don't have to be paranoid about avoiding death, or devote time and energy to getting more special. You just have to conserve your special: play a primary focused game and use your special as a backup.

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  • Fusion rifles melt those pesky sidearm crutch playing D bags who always go for the easy button. You know who you are, the ex shotgun d bags. Keeping specials not all that difficult just takes some strategy.

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  • I put the shotgun away, used sidearms then pulled back out the shotgun. The only annoying thing is how boring it is waiting for special ammo

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    • I prefer Icebreaker to sidearms.

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      • Icebreaker, is SOOO hot right now.

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        • Map travel and ammo management are the only things you need to do in order to succeed. Not a sidearm. Not any special exotics.

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          • Nope not true. In trials I have used an auto rifle or blind perdition with high cal and I overpowered the sidearm

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          • Umm I do really well with a Saladin Vigil. I let my wormwood rot in the vault

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          • I don't know if I'm the only one that thinks this, but side arms are pretty useless outside of the close/medium-ish range. I kinda just stay out of close quarter engagements (of course this is sometimes impossible). But that's my strategy.

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          • Edited by Youre Lightwork: 2/22/2017 5:21:33 AM
            You still can't even be remotely competitive with a focus fire Suros. It's fun to use but it's still very weak unfortunately. I still think auto rifles need a bigger damage buff. Theoretically, yes, they're decent where they're at in terms of quickest TTK. but it's very slim that you hit 7 precision shots exactly. It just doesn't work like that unfortunately. Anyone using a hawksaw, Luna, MIDA, or faster firing auto is going to outgun you if they're accurate. You can get away with wrecking noobs. But running into some above average players it just can't hang. They need to bring it in line with hawksaw/pdx .. & honestly I think those should do more damage as well. I think that all pulse rifle should go back to their damage in TTK...but that's just me. I think the best, & quite frankly the only, way to balance special weapon use is by making primaries genuinely strong...not just usable. Just wanted to say that. In terms of sidearms...you're definitely right. In regular crucible I don't find it to be too debilitating. There's a lot of special spawns. & it does feel a bit more powerful to use a shotty. But as each day passes, it gets worse & worse. More and more sidearms from the start because there's no point in switching really.. In Trials especially, these changes have got to go. Because it's this simple , it comes down to one thing ... you can either a.) use your preferred special (shotty, sniper, fusion) & have no ammo for 90% of the game unless it's a super slow match. Or b.) run a sidearm because having some kind of special all the time is much better than having none for most of the time ... on top of this issue, there are things like No Land, icebreaker, & Universal remote that also make the special changes irrelevant. Players love the easiest kills. Special weapons will always be prevalent unless they make players feel strong when they're using their primaries. Y1 is a perfect example of this. The overwhelming majority of kills were from exotic hand cannons & pulse rifles...meanwhile there was 10x more special ammo & the special weapons were 10x stronger ... people think shotguns are even remotely good right now? Lel, you used to OHK at [b]f[/b]ucking pre-patch thunderstrike ranges! Fusion rifles had very little travel time & just absolutely destroyed kids. Snipers were snappy & crisp. & ever since they nerfed those things into the ground, specials have been the extremely dominant choice. Always will be until they realize this.

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            • I still use my event horizon and ldr and party crasher with no problem, I also use fusions and sidearms but depends how I'm feeling

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            • Yes, and no. You're at a disadvantage in terms of your ammo being pretty scarce in some situations but players who only use sidearms now are truly at a disadvantage because they likely have no grasp of good primary play. When Bungie inevitably restructures the sandbox they will suffer, just as those who only used shotties before suffer now.

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              • Not necessarily. I perform decently with my Imago Loop. Special ammo helps and I won't lie, sidearms work wonders in a pinch because of their ammo economy. But it's all a matter of training for those primary encounters to stay alive to keep your special ammo.

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              • Speaking as someone who used ONLY sidearms back when shotguns were dominant, I'm kind of bummed that they've become so commonplace as of now. Don't get me wrong; I'm not trying to begrudge people from using certain weapons. Not at all. People should use whatever weapons they want to. It's just a little frustrating for me because I loved watching people fly through the air with their shotgun equipped, expecting an easy kill - only for them to get torn to pieces by my sidearm before they could even get close to me. Most of the people I played against weren't expecting to go up against a sidearm, which gave me a nice advantage. That being said, I switched to my LoW tonight and actually did somewhat decently. I still main a SR in PvP, so it's nice to have something for close-range engagements again.

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              • you (probably) won't run out of ammo if you don't die... queue that one meme picture everyone getting the unbrokens now farmin 1 noob on each team... genius

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              • My Wizard 77 still snipes just fine

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              • While I think their ammo spawn should be adjusted, sidearms are not like other specials. They don't have the capability to one hit kill [i]at all[/i]. A sniper can, a fusion can, and a shotty can. Sidearms essentially are just another primary you pull out for short range. Anything can go toe to toe and win against it. Not OP. Just advantageous because of ammo economy. In regular crucible, this equates to people using it because it's simpler and easy. They are too lazy to grab a crate. Has anyone actually tried running sniper or fusion? It's actually cool and promotes [i]not dying[/i]. I see a crate that's dropped, I pull out a sniper, grab some ammo, and plan my attacks. I pick lanes, scope common doors, blast a few melons, then proceed to engage with primary. If I run fusion it's similar. I grab ammo, then look for an engagement taking place. I slide in charged up, melt a fool then get out of dodge. I've been doing this because I already [i]was[/i] a sidearm user before the patch. I battled fxcking shotguns with them forever. If sidearm truly is a new "meta", do you not realize it's [i]not[/i] a meta that forces you to play sidearm just to keep up? I mean special is not that hard to get. And a sidearm is not like shotguns and snipers were... they can be beat easily. A guy doesn't have an overwhelming edge for having a sidearm. You can kick his ass with any primary anyway, and I know you can outplay him with any other special. So is it [i]really[/i] that forceful of a meta? Do you [i]really[/i] need to equip a sidearm just to keep up? Or are you just too fxcking lazy to get to a crate every now and then?

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              • That's complete bullshit. I'm using a Parthian Shot, Icebreaker and Machine Gun and doing just fine.

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              • Nope

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              • I mean I ran a shotty all last night on a trials card, just because of the amount of side arms. When I used it I shit on everyone using side arms. So no, pretty much all other specials are better than side arms, people are just afraid of losing special

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              • Well, at least you didn't call sidearms OP. I slightly agree with. Sidearms give you a slight advantage because of the ammo thing. That's it though. They are pretty easy to counter and you really can't dominate with them.

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                • Lol what is a meta amirite? I use whatever I want

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                • 1
                  While I agree that this patch is basically shoving sidearms down our throats, I don't agree that you HAVE to use a sidearm. Even with these nerfs I rarely find myself out of sniper ammo in the crucible, and with the hand cannon changes I feel like a god with my luna. Just because something is technically "the best" doesn't mean it's required. If you're finding that sidearms are dominating you, then you need a new play style.

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                • I said this elsewhere, but it bears repeating. I have no issue with Bungie encouraging a primary game. I'm even OK with them GENTLY encouraging people to give sidearms a closer look. The introduction of the Trespasser (which I don't have yet) and the nicely rolled vendor Wormwood facilitates this. However, the extreme nature of the imbalance they have created is not gentle encouragement, it's a step shy of outright force. Other weapons lose ammo upon death, sidearms not only keep it but regain it. If you choose a non-sidearm weapon, you'll be limited to one weapon choice much of the time. Sidearm users will nearly always have at least two choices. This is a severe disadvantage, since having only one available gun affects the range of engagement distances available. This is why I suggest, as an alternative to this modified meta, an approximately 40% nerf for all special ammo quantity. Fuision rifles and low-impact snipers and shotties start with five rounds. Each special crate replenishes three. They can carry only nine rounds in all. Items that allow extra ammo increase this to eleven, but no change in how much you get. High-impact snipers and shotties start with four and get back two. They can likewise carry only nine, increased to ten if they have items that allow more ammo to be carried.

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                • Destiny for a long time now has had a hard-on for sidearms. Not sure why. Ever since the trespasser came into the game. I just feel they want to push us in different directions all the time if we want to compete. As the celebrities say any press is good press good or bad. Maybe they do this on purpose to create buzz, good or bad. By saying sidearms or the only special weapons not to lose ammo on death is a pretty big push to use them. You either adjust your weapons and gameplay to the current OP setup or you fail. Sure some people are good enough to counter the meta and run their own setups but this is not the majority of average players. For myself I've spent so much time building my characters and tier 12 to 14 builds that it's hard just to throw that all away and play something else. Unless you can transfer characters to destiny 2 or it's an amazing game I doubt I'll jump on it.

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                • That graph is beautiful, 1.3% kills with shotguns.

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