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originally posted in: The Patch: The Good, and the Idiotic
2/15/2017 7:33:59 PM
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Blinks radar nerf was to prevent you from teleporting about a players head and turning around only to shotgun them in the back without giving the other player time to react. Now with the radar nerf on blink you don't have the assurance that you will get that instant kill.
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  • It was nerfed because the lowest-skilled players found it frustrating to play against. Seriously, Bungie Tweeted that was the reason. They flat out admitted to balancing the game because of how the lowest skilled Crucible players react to something.

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  • That sounds highly suspect to me since I have barely seen or heard people complain about blink.

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  • I agree. The low skilled players that found it frustrating are the developers.

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  • Their following "the needs of the many out weigh the needs of the few" essentially.

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  • Sell some decent stuff or I will assimilate your program.

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  • I've got the monopoly on exotics ;)

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  • I read that in your horribly creeper voice.

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  • Blink got nerfed for the 3rd time in a row, it wasn't needed. No one ever used it, and when people did, you can see which way they were going by the direction at which they were running in the first place...

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  • So shadestep is perfectly fine?

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  • Edited by Xûr: 2/15/2017 9:37:51 PM
    The animation shows what direction the person using shade step is rolling to so you can determine where they are rolling to, and since they are not teleporting they are only turning invisible you can land free hits on them while they are stuck in the animation. Basically if you're paying attention it's not that big of a benefit and more of a achilles heel. Higher sensitivity makes it even easier to land a kill while the trget is mid shade step.

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  • Edited by W R EK Tii M E: 2/15/2017 10:39:23 PM
    The whole point is to confuse, transverse and evade. I'm talking about blink it's a teleport.

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  • Xur, I know you've dealt with guns, you've been to planets outside of our solar system and even further than that. But if you are actually trying to make reason of these Blink nerfs, I'm sorry but man, that's a very... that's your opinion. Blink has two major functions: 1 - Teleporting 2 - Stalling The Teleportation creates two hit boxes of your character; one where you first activated the blink, and the other where you will end up. For a brief moment, these two hit boxes are active at the same time, thus making you able to hit either hit box to damage the character. The Stall makes it so that you cannot make another action (withdraw gun, melee, etc.) until the stall has ended. While these are both active, as with shadestep, you will see a visual streak of light showing where the Blink will send the character. Now, the nerfs to Blink back in the April Update hurt it badly, making it actually a hindrance to you (not to mention the recovery loss). Now, I think we can all agree that Blink isn't just designed to get to places quickly, that's what Titan Skating can do. Blink can wrap around enemies, confuse them and can put your in a different engagement. It can also get into enemy territory quicker, and out of it evasively. But you know what can do that better? Bones of Eao with Better Control jump (which also gives you more recovery). Name one reason that you would use Blink over Better Control. No matter the reason you give, there is no jump in the game that takes away the radar, giving you a loss of direction. They have destroyed anything there that made Blink viable. Is that going to stop me? No. I haven't yet convinced myself that I spent 2 years perfecting that ability for nothing. But, even an active Blinker like me can admit that it is a bad jump. TL;DR It's a bad jump no matter what scenario or encounter. Another jump can accomplish what Blink can do and better. Shadestep is better at this point.

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  • Sure blink has the streak but you can blink into the air which makes it near impossible to determine where the target has gone, once they appear they will be falling making them even harder to hit. Not only that but thanks to recovery the person using blink can't use blink to get a free heal due to the attacker not knowing where they went. With the stall from blink you are forced on a leveled playing field. As you only moved positions not fully regen'd or shotgunning them from behind. As for the multiple hit boxes that isn't common knowledge, I've been playing since the beta and just now have heard about it from you. Blink however can still be used as an escape tactic rather than an ability to get a easy kill. It's still viable but it's usage has been altered. It's like when a new meta emerges, you just have to adapt to these encounters. I'm looking to hang up my shotgun due to the special nerf, maybe it's time to change tactics. It's purely my opinion, I don't expect anyone to agree with or disagree with it. It's purely my thoughts.

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  • Yeah, we are all just discussing points. I appreciate your opinions for what they are, but I can't simply agree to changing my favorite jump just because it doesn't perform anymore. The Blink hit boxes not being common knowledge is something that has happened to me throughout my years. I'd like to think we've played about he same amount of time in Destiny (I mean you [u]are [/u] Xur) but I have exclusively mained Blade for all of that time and have noticed it at least 4 times with rocket launchers. I dunno. I notice these things, you don't. It's all opinion. I think personally they should buff these abilities rather than keeping them as hindrances.

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