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Edited by Tron Code: 2/8/2017 8:29:07 AM
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As much as I LOVE hand cannons, if bloom was removed, HC's would be so OP! They'd be so over used... To the point that they'd most certainly be nerfed to the ground. As long as a HC hits as an acceptable range perk, they're fine as is...
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  • Damage falloff also prevents handcannons from doing damage to targets at long range. Remove bloom and they would be fine

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  • The majority of Crucible maps favor hand cannons immensely. The damage drop-off would have to be so severe and strict that they would be rendered useless. Bloom is the only thing preventing hand cannons from completely dominating. Increasing damage drop-off would just create more problems.

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  • Can we at least tone hc bloom down a bit. It feels like, even when im pacing my shots, they just feel like its a bit too strong...

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  • Good point😉

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  • Edited by Phathas: 2/8/2017 2:33:39 PM
    Then just reduce it. Or compensate by reducing bullet magnetism or adding actual recoil. And even if those weren't done, the current severe damage falloff would prevent the things from "Mapping" people unless they were fighting someone who was really just bad. And no, it's not "as long as it has an acceptible range perk". it needs to be one of the top 5 in base range of the mid impact class. It's why you never/rarely see any foundry, raid, or faction hand cannons. Many of the mid impact cannons, and none of the low impact cannons can get remotely enough range to to not feel frustrating to use.

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