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Edited by Reshsafari: 2/7/2017 8:05:46 PM
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Misconception of bloom is that people will be mapping you if removed. This is not true. If you cannot hit someone far away with bloom now, you will not be hitting them any easier if bloom goes away. Removing bloom will increase accuracy but not range. Damage fall off is pretty severe for cannons. If you really want to balance weapons, then add bloom to high RoF weapons like clever dragon (lol it's a joke) The high rof archetypes and hand cannons were meant to compete. But with bloom that competition becomes lopsided because high RoF weapons only need to stay on target. Cannons need to hit three shots on target with breaks in between. If one gets bloomed, then it's 4 shots. All the while you are taking damage. If bloom gets removed however Hand cannons will be monsters in mid and close range. My personal opinion though is that hand cannons are in a good place. It's the other weapons that aren't. They are either doing too well or too badly for their respective utility.
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  • You don't even do that much damage at those "mapping" ranges with hand cannons unless you're using the low rof high impact hand cannons that hit the absolute max HC ranges and even then its not much more damage, although I do hope we get the Hand Cannon from IB next week so I can do some range stat testing see how far it can hit from with Rifled and Rangefinder. Maybe get a bracedframe feathermag Litc roll just for fun.

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  • Edited by RAIST5150: 2/7/2017 9:06:42 PM
    Bloom exists on all bullet firing weapons. You can see the reticle expand when hipfiring with other weapons. That is the only indicator we have for bloom. The problem is it has more dramatic effect on HC's. In large part it is because of how initial accuracy is bound to the range stat. If they would tighten up initial accuracy it could go a long way to reigning in the stronger bloom modifier they saddled HC's with a while back. With a range stat of 25, they should be sighted in closer to that 25 meters then they are now. In their current state, such a weapon feels more like it is sighted to zero at 12, MAYBE 15, yards...when it should be sighted to zero at 20-25 yards. That is what larger game hunters do in real life with similar weapons. They will set them up for tight groupings at a minimum of 25-35 yards...some as far as 50.

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