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#feedback

Edited by SilverAtlas: 11/17/2016 5:08:56 AM
1

Broadening the Horizons of Challenge Modes in Raids

I think I speak for a lot of people when I say that Challenge Modes in raids right now are being approached the wrong way. Currently the optional "mechanics" that the challenge modes impose are interesting ways to approach a fight like you haven't before, but that doesn't necessarily mean that it's a challenge. Looking back at previous challenge modes and current ones: Warpriest was considered a joke since it was possible to complete it without even knowing, Gologroth's was decent but nothing terribly complex, Oryx's arguably made the fight easier, Vosik's extends the fight if your team is typically able to kill him within two damage cycles and leads to a more annoying fight rather then a more difficult one, and Aksis's was probably the closest thing to a legitimate challenge mode with a new mechanic, but only because the Supercharge mechanic that was [b]ALREADY IN PLACE [/b] wasn't necessary when doing the fight normally. Suggestions for Destiny 2 raids and/or the Y3 elevated versions of the Y1 raids? Make challenge mode introduce new mechanics entirely rather then having optional rules to follow. This would allow for dev teams to get MUCH more creative with what new happens in the fight, and make fights that are genuinely harder and more rewarding, but not annoying (hopefully.) How can this be accomplished? One of two ways. -Have a "big red button" of sorts that's able to be activated in the back of the boss rooms that turns on challenge mode, if that specific boss' challenge is available that week. (Something like the Archon's Forge activation terminal in the back of Vosik's battle room for example) -OR at the start of the raid, implemented into the menu where you select whether to do the Normal or Heroic mode of the raid, have a check box with the challenge mode for that week's title next to it. If your team wants to do the challenge, you check that box off before even entering the raid, and that boss fight is now the challenge mode when you attempt it. I personally prefer the first of the two options, as if your team is struggling with the challenge mode and wants to do the raid normally, you can simply turn around before starting the encounter again, and deactivate the "button" to turn off challenge mode. This approach would allow for much more drastic and challenging mechanics to be implemented, and I think it would allow the raid dev team to broaden their horizons and really cook up something hard that's infinitely more rewarding then the current "challenge" modes. (These are just my thoughts, so some constructive criticism would be appreciated whether you agree or not)

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  • Lol - i did war challenge so many times but can't remember what it was! Golgoroth was pretty fun and requires some order and tactics. Laughing at oryx - it was either no knight strat or challenge mode strat! Challenge mode was easier. Vosiks is good fun and love that whole fight in general. Aksis - is there any fun in this annoying as fck challenge ? I wish shit flower in the dark and came out of the walls in a creepy alien kind of way!

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