Control weekly bounty is :
[b]* 7 matches complete (same as all other shaxx bounties)
* 15 captures (very easy)
* Capture zone B first one time (very easy)
* 30 kills while your team has the advantage - this is the biggest difference[/b]
Since there's no restriction on the type of weapon to be used for advantage kills (and even ability kills count) the bounty has gone so much faster for me. I very easily got this in 7 matches without trying or noticing it.
The other bounties require 50 kills with primary weapons only - which is much more difficult (especially in supremacy for example).
This bounty encourages you to play control how its designed to be played which is awesome: control the zones and get kills with any method.
The supremacy game mode on the other hand, by forcing you to use your primary, makes you less of an asset to your team than if you were running around with a shotgun and getting kills and picking up crests at the same time.
So I found the control bounty very refreshing this week! What do you guys think?
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Well they want you to use primary more so how else to get everyone to use primary obviously it's not working and should be increased to 200 primary kills lol.
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Primary kills for supremacy = Universal Remote. It just makes too much sense. You're welcome.
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Edited by theghost_bgrt: 11/10/2016 8:28:52 PMNvm I'm a tard
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I liked the old system. More rep and I can play a variety of game modes
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The fact that shotgun kills are so high even though they have been forcing primary kills via the weekly bounty shows how terrible the balance is. How did the people who test the game think that the current build of the game is fun? It's horrific at the moment. Far and away the worst it has been.
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Supremacy is a battle of who has the better shotgun, nothing more
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Agree.
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All I got from mine was a rare engram!!! Poooooooopy