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Destiny

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Edited by Vercingetorix07: 10/24/2016 2:04:27 PM
78

"Balance" and "Nerfs": Let's Bring Back FUN

Here's how you balance things in a game where there's too many variables to consider: [u]Just make everything incredibly powerful:[/u] - Give thorn its pre-nerf stats and poison damage - Give Suros Regime its pre-nerf Y1 stats - Revert all other exotic weapon nerfs; retain all buffs - Bring Icebreaker forward via a Banshee quest - Remove the "Bloom" gun effect from the game - [b]Every Crucible match type (including ToO and IB) uses Mayhem rules (see below for info)[/b] - Buff High-Impact Pulse Rifles for 2-burst kill - Revert HC's back to Y1 range - Add Shot Package to shotgun perk roll options ------------- [u]Now to address specific fixes to help level the field in both PvE and PvP:[/u] - Change Arc Blade to intrinsically apply Invisibility on the initial cast and lasts for the duration of the Super. Invisibility temporarily breaks upon striking with Arc Blade and returns a few seconds after attacks cease while still in Arc Blade; - Replace "Vanish" on Arc Blade with an arc-damage short-range, ground-based dash called "Arc Lunge" that damages everything in caught in the arc trail behind you; consumes some super bar with each use - Change Encore to also make Arc Blade generate additional orbs on consecutive Arc Blade kills. - Revert Sunbreaker nerfs; retain all buffs - Change Hammer of Sol to also intrinsically apply the "Melting Point" debuff on Hammer strikes and charge attacks. - Change Overload Grip to always reset cooldown upon killing an enemy with Storm Grip. - Revert all Sunsinger nerfs; retain all buffs - Change Radiance to intrinsically deal AoE solar damage around player while active; enemies caught in the AoE Ignite - Change Angel of Light to instead increase floof speed and recharge grenade/melee faster while airborne - Change Song of Flame to also provide +5 recovery and greatly increased reload speed to self and nearby allies while Radiance is active -------------------- That ought to please the vast majority of people. Bladedancers, Sunbreakers, and Sunsingers go back to being viable in both PvE and PvP. With Mayhem super recharge and ammo drop rates in ToO/IB as well as full Mayhem rules in all regular Crucible, the game can go back to being FUN. [b]You see, when everything is overpowered, nothing is.[/b] For most, games in ToO/IB/Crucible can sometimes feel like a coin toss with DCs, early quitters, and lag, so why not make every game a coin toss with some FUN?
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