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#feedback

Edited by Orpheus49: 10/23/2016 7:38:01 AM
18

How good is the titan in pvp?

Titans are op

25

Titans are great (possibly the best)

25

Titans are good (competitive with the rest)

130

Titan are decent (nothing good, nothing bad)

36

Titans are mediocre (sparks of effectiveness, but not very often)

11

Titans bad (in contention for the worst)

2

Titans are the definite worst class

10

Titans have been quite talked since the striker started beimg played more often, but are they really that good? A couple of you already know my stance, but for those of you who dont, Titans are definitely the worst pvp class Here's my thoguhts on the more controversial stuff Shouldercharge was already an abilty that only worked on non tactically aware players or players with a general lack of aim. Its always been a high risk move thats generally pretty difficult to hit, and generally is a "kill me" move. And with a nerf.... its been reduced to uselessness Juggernaut is far from op, it onky covers the from and isint even that strong. Its easy to juke out someone coming at you with this and it comes down once its time to fire. Plus, you can shoot over and under it Lightning grenades, one of 3 grenades that can be shot. Its designed for area denial, so it can be avoided by walking away. And an easy counter is just to stay outdoors. Spike grenade may do less damage but is far better since it does not damage the user, but neither are op in any way. Lightingnades overall are pretty bad .Fist of panic, its a super, what did you expect? Why does the ranged nova bomb never get any crap? Its always the fist of havoc that gets crap But enough about my thoughts, what do you think?
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  • My opinion on them is that Strikers are really fine. I don't think they need buffs but they certainly don't need any nerfs. The way I see it is that it's a CQC class. To me it's going to be a high kill and high death subclass and class in general. Everything on it is high risk/high reward. It's up to the player to be able to successfully outplay multiple enemies since you are going to be in their faces. So with this you are going to be getting a lot of kills but a lot of deaths as well. Most players are going to die without kills. That's why it still has a low k/d compared to most subclasses. Along with that I think Striker and Voidwalker are what every subclass should be. Almost every single ability in these subclasses are viable choices. No matter what you choose you will be making a good choice and improving your game.

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