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#feedback

Edited by Moof Juice: 10/20/2016 11:56:19 PM
65

it's time to admit you screwed up and buff snipers

ALL through taken king. shotguns ruled 6s and snipers ruled (although not nearly as heavy handedly) 3s. the stats on http://guardian.gg/en show that very clearly. currently shotguns are outperforming snipers in every single playlist except elimination (trials oddly enough is also being dominated by shotguns) and it's not like shotguns are minorly outperforming snipers. shotguns are getting between 2-5 times as many kills as snipers BEFORE you account for shotty melee combo. BUFF SNIPERS AND CLOSE RANGE PRIMARIES. END THE 3 YEAR LONG SHOTGUN META

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    People in this forum can be so naive, what people do simply not understand is by nerfing snipers, pulses hand cannons and auto rifles (changes have been made I acknowledge that but overall they aren't as good) shotguns (despite their WARRANTED changes, e.g. Shot package removal) have been inadvertently buffed. Doctrine used to destroy a warrior, now it falls short, hand cannons just plain and simple ghost a lot of the time, pulse rifles just don't quite cut it. Put this with how destiny and its map are designed and you should realise there are a problem with shotguns, it's very easy to get into close range, movement techniques (such as skating) make it very easy for you to cross ground. Furthermore abilities further enhance shotguns, juggernaut, warlock melees as example make shotguns even more powerful, so anyone that says there is no issue with shotguns are seriously mistaken.

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