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Edited by X-LoganX: 10/25/2016 12:46:02 PM
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Lol. You're so salty you lost your easy kills that you don't even see the reality. Shotguns are outperforming snipers for 2 reasons now: - snipers are now being used as they are meant to. Long range suppression. Plus they are now a righ(er) risk reward as they should be because they are more counterable. You can no longer sit in the hail of primary fire and get accurate headshots off. (Skilled snipers are having less of an issue with the changes) - there are more close/cramped areas in map design that will ALWAYS cater to shotguns. Summary: snipers are working more closely to design and there are less people running and gunning. There are more opportunities to kill with a shotgun than a sniper. This is the most balanced the 2 weapon types have been. Please stop crying because you can't get this easy sniper kills anymore and do what you people have been telling shotgunners all this time...go pick up a primary ffs.
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  • "Skilled snipers are having less of an issue" no they aren't, they are just giving up. In competitive matches "sweaties" having a sniper on your team is now a straight up detriment. Snipers are uncompetitive, and every good player is no longer running them in competitive match ups. The nerf was just ridiculous, and should be reverted. Instead they simply need to buff primaries, which would hopefully decrease special usage as a whole.

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  • It only proves more that the flinch mechanic was broken before. Snipers were being used in ways and ranges that went against the design of the weapon. And the changes did exactly what they were meant to do, promote use of other weapons in those ranges where sniping shouldn't have been. They cannot blanket buff primaries at this point without breaking so many other things. Snipers are now working as intended, they can be challenged correctly, and aggressive sniping is less encouraged as before.

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  • Fine. Kill an entire weapon type and let shotguns be the only competitive secondary. That sounds like a really diverse and interesting meta.

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  • You people are so dumb. The weapon type is not dead. It's just where it belongs now. It was being used less like a sniper and more like a high powered scout. Just because it's a game doesn't mean it should be allowed to be used outside it's intended role. Shotguns intended role is close quarters and that's the only place it's effective. You people are so delusional it's not even funny. [spoiler]actually it's pretty funny[/spoiler]

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  • The weapon type is completely dead, in the same way fusion rifles and auto rifles are dead. No one who wants to win would run them in a tournament match.

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  • Edited by X-LoganX: 10/23/2016 7:44:43 PM
    Only a small percentage of people give a crap about tournaments. This aside if you think Destiny is a tournament ready game your dreaming. Snipers should never have been as relevant as they were. They are a support weapon not meant for front line engagements. Fusion are great if you're good with them. Very high skill curve but they are also a niche weapon and too slow for some people's play style. All the cod kiddies need to go away and stop looking for the safe 1HK that they were getting from sniping. Now, just like shotguns, it's a high risk high reward activity. Thus more balanced. Go away with your aggressive sniping.

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  • Btw Burning Shrine is not a shotgun friendly map and their are still more people using shotguns. So you're point is irrelevant. Also it takes no skill to use a shotgun is actually takes skill to use a sniper. #nerfshotguns

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  • [quote]Btw Burning Shrine is not a shotgun friendly map and their are still more people using shotguns. So you're point is irrelevant. Also it takes no skill to use a shotgun is actually takes skill to use a sniper. #nerfshotguns[/quote] Because people are rushing into the close range areas on the map is why you see shotties. Snipers are quite prominent on the map this week, heck I'm a shotty player, and I much preferred my sniper on this map (though truth be told I preferred plan C more). Point was not irrelevant. They both take an equal amount of skill, just because you prefer one does not make the other any less skilled.

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  • You're actually wrong there are almost double the people using shotties this week. Look at guardian gg. And you honestly don't think a shotgun takes as much skill as doming some kid headglitching out in the sun.

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  • [quote]You're actually wrong there are almost double the people using shotties this week. Look at guardian gg. And you honestly don't think a shotgun takes as much skill as doming some kid headglitching out in the sun.[/quote] Never said there wasn't a ton of shotties. Just was mentioning that there are a good portion of snipers as well. Been domed enough this week to know they are still there, regardless of guardian.gg's figures. And I stand by my original statement that snipers and shotguns take the same amount of skill. You are free to disagree.

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  • Let's 1v1 I'll use a snotty and you use a sniper. Let's see who wins.

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  • What would that exactly accomplish?

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  • your right about that snipers working now by design but the issue is the current map design carters to cqc. which means the way snipers were before were fine the way they were. now that snipers are out of the way shotgunners have no fear(shotguns were still top gun back in ttk along with snipers). now they dominated the map. if they going to make maps this way then they need to buff snipers to compete so it definitely needs a small buff to reduce flinch. for now we will have to follow the shotgun meta.

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  • Hell no. Separate issues. Just because the map design doesn't favor your preferred style doesn't mean that I should have to put up with snipers brazenly striding into mid-range fights. Tanking 3 or 4 head shots from scout rifles or two burst of headshots from pulse rifle.... ...and then one-banging me. Because the games snipers have so much damn aim-assist that they can just put the thing at head height....strafe back and forth....and eventually dragscope you. The changes put snipers back into the role of the game they belong. Long range ambush weapons that are about map control and area denial. If you want to run around with a battle rifle, pick up a scout rifle.

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  • funny part was before the nerf to snipers; hc,shotguns, and snipers(shotguns was top compared to the 3 ) were at par small gap inbetween kills, except for trials where snipers dominted(apparently trials players is why it got nerfed). now with the nerf of sniper it makes it easy for shotguns to dominate any map. i assure u with the data bungie getting. one or two things will happen in the next rebalance. 1) bungie nerfs shotgun (bad idea) 2) snipers gets a buff (good idea) 3) buff primaries (good idea i rather have reason two and 3 because if they nerf shotguns again pve gets another hit. fyi i used both snipe and shotty. shotty is the easiest to use. though i mainly use primary.

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  • Number three is the only good idea. But----given The Sandbox teams track record of trying to pound square pegs into round holes----I see only 1 and 2 as realistic options. Number one being the most likely. Anyway Titanfall 2 started pre-loading on my PS4 last night. At least I'll have somewhere to go to get away from the shotgun rushers.

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  • No no no. Just because map design is to blame doesn't mean you allow a long range 1HK weapon to succeed in those situations. One of Bungie's goals with weapons is to keep them in check within their primary effective range. Snipers are now finally there. There is no shotgun meta. The only thing that has happened is there are less people complaining about snipers so the shogun complaints are just a bit louder. Shotguns ALWAYS dominated the cqc maps and areas. That's what they are designed to do. I've actually turned to fusions and sidearmes and I'm killing shotgunners all the time. It's not hard. Snipers now are more set to their role of long range just as shotguns have always been cqc.

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  • look at the stats in the link. if you can honestly tell me there "is no shotty meta" then I can probably find you some sort of counseling or perhaps a workshop on critical thinking skills and basic data analysis. it's quite obvious how blatant the shotty meta is

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  • The link is only showing top players per mode. Nothing about weapon types.

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  • Edited by Moof Juice: 10/21/2016 2:06:42 PM
    ..... go to the menu... select weapon stats...

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  • Still doesn't show map type. It's still very relevant to say that there are more CQC situations than there are long ones so that's why shotguns are used more. They are a powerful close range weapon. They are performing within their parameters. Do you honestly think any weapon, no matter how they buff it, is going to compete with a shotgun withing it's effective range? You're dreaming.

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  • Dude you're so intelligent. Go play overwatch. You don't have to aim in that game so as a shotgun rusher it probably suits you more.

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  • So I'm only going to answer 1 of your 3 posts because it's all the same drivel. If your argument is that you don't have to aim a shotgun then all you are is a salty sniper. You actually have no argument. It's not debatable that it's an "easier" weapon then a sniper but by nature a sniper is a precision weapon and requires a different skill then a shotgun. The range is fine, it's been nerfed like 3 times. It's only about 12 feet with the right weapon and the right perks. Be glad we can reforge anymore so not everyone and their mother having a god roll. Again, shotguns are [b]only[/b] effective in a very short range whereas snipers were effective everywhere. The main problem now is people's egos. People think you can just challenge a shotgunner straight up. You can't. You need to play smarter. That's not easy for some people though so it's easier to just come here and complain instead of seeing the bigger picture of balance and game play. Take care now.

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  • you can select all maps or any individual map. the point is that on a whole shotguns are dominating, close range primaries suck and snipers are dwindling because of the absurd shotty meta. I'm not going to type out step by step instructions on how to operate the website, because it's pretty much common sense (which might be lacked by somebody who thinks shotguns are fine right now)

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  • Always necessary to throw in insults. Helps make your point so much more convincing. You're still completely narrow minded. Shotguns are performing as intended. Powerful close range weapons. They are completely ineffective in med to long range. Therefore the weapon is not the problem. It's map design and player play-style. The weapon is doing what it's supposed to. As apposed to what snipers were doing before. There's absolutely nothing to change except getting better at countering shotgunners.

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