I think destiny should work on bringing both elements together.
Example: World of Warcraft's Alterac Valley BG
In this example they have elements of pvp but on the side, it had pve elements to accomplish if your not that great at pvp. The things to take away from Alterac Valley is: Map size, player size, tug of war elements, pvp/pve elements, side quests, npc support, and a boss fight on each end.
With those elements in place, destiny could make a big zone map, much larger team sizes, and objectives to defeat the other teams boss/leader.
Another example: smite/dota/HoTS
Smaller player teams, but includes npc support and the map size is not as big as Alterac valley but still big enough to give everyone an advantage.
I know it's hard to make with the destiny elements of being a shooter game. But I think this would be a fun element to play with.
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So how about: The big pvp maps. Bastion and Co. 6v6v6 elimination - alpha bravo Charlie teams Each team has a blind ogre similar to the wretched eye strike - colour coordinated for the team by a flag on its back or something It can be damaged. Periodically, the hive will send in tomb ships jam packed with acolytes, knights, thrall and wizards attempting to reclaim the ogres. To win, you must eliminate all members of the other two teams and their ogres, then wipe out the hive. They could have similar battles for cabal, fallen, vex and taken as well as any other enemies destiny gets in the future. Thoughts?