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#feedback

10/14/2016 4:29:03 AM
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Primary weapons need to be buffed

I honestly only get killed by four weapons. -high rof pulse rifles -The Last Word -shotguns -snipers High rof pulse rifles cause massive flinch, and also have a quick ttk. When TLW bullets decide to register, it's probably the best primary in the game. Shotgunners have a ton of tools at their disposal to make them a nightmare to deal with. (Titan skating, No Backup Plans, Juggernaut, Stormcaller melee, invisibility) Snipers are a one hit kill weapon, but they have unlimited range. Why wouldn't you use one? Conclusion: Primaries were powerful in year one, but now they're only good for taking down your opponents shield before they shotgun/snipe you. I don't want a Call of Duty type Crucible where it's about who gets the first shot off, but I want primary weapons to be the [u]primary[/u] source of kills.

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  • Edited by Xii Alpha iiXx: 10/15/2016 9:16:24 PM
    I agree but not absolutely. In this meta there is no reason or advantage to use a sniper when every weapon even outside of its intended range pervents any accurate shooting on a weapon that can only be fired accurately when scoped. The ease of challenging a sniper at any range is joke. Specially since the stats showed people used shottys double to triple the percentage before the recent change to snipers. (Even in ToO the sniper/shotty battle was more dependant on map then anything else. The numbers clearly show this but the basis blinded people to fact.) With that said, the special weapon meta has been going on for a very long time. The reason for this are a highly mobile, agile style of play mixed with in with slow primary kill times creates the need for one hit weapons like shottys and snipers. I keep on seeing people say faster Ttk would just be cod. That is wrong. It's not an opinion it's flat out wrong. Year 1 had kill times at .26. CoD kill times are actually faster than that breaching around .2 seconds. Even when kill times were .26 this game couldn't be more different than CoD. The only similarity is it being a first person shooter. I do not want .26 kill times. Having kill times .5 to .7 would be much reasonable. Those kill times are only on the absolute spectrum. Very few engagements actually involve pure headshots. There are many variables that actually make those engagements last .1 to .3 so .5 would actually be .8. Since kill times are already .8 the actually engagement may last 1.1 seconds.....that's so long.

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