JavaScript is required to use Bungie.net

#feedback

9/26/2016 7:12:37 PM
56

A Week into Rise of Iron, reviews are getting pretty grim.

Not even a full day after Rise of Iron launched, I posted a thread about [url=https://www.bungie.net/en/Forums/Post/213338532?sort=0&page=0]Early Reviews for Rise of Iron.[/url] Normally, the "professional" reviewers and YouTube/Twitch Streamers give a game developer about two weeks or a month of glowing "this developer can do no wrong!!!" reviews before the "new DLC shine" wears off and the flaws start getting reported on. Not so with RoI. Not even a full day had passed and reviewers were already reporting on the flaws and mismanagement about this DLC. Well, now we're almost a full week into Rise of Iron, and the reviews aren't getting any better. Here's a well written review from Steven Strom at Ars Technica about his [url=http://arstechnica.com/gaming/2016/09/destiny-rise-of-iron-impressions-the-thin-road-to-destiny-2/]Rise of Iron Impressions and the thin road to Destiny 2.[/url] It's most definitely [u]not[/u] a glowing endorsement. But, he does detail the issue many people are having with not only Rise of Iron, but most all of Destiny's DLC's as they have launched, the constant re-skins, small content, but Bungie charging a premium price for sub-par amounts of content. Personally, I couldn't have described this situation better, nor can I find better words than his in his worry about Destiny 2 with the way Destiny has been mismanaged so far. But I would like to hear the Community's thoughts on this. So please, discuss.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Sideswipe: 9/27/2016 8:44:35 PM
    [quote]Here's a well written review from Steven Strom at Ars Technica about his [url=http://arstechnica.com/gaming/2016/09/destiny-rise-of-iron-impressions-the-thin-road-to-destiny-2/]Rise of Iron Impressions and the thin road to Destiny 2.[/url][/quote] Let's see about that. Cause that was a terrible review. I understand you wanted to link a bad review for your agenda, but couldn't you find an actually well written, intelligent one. [quote]That recycled feeling is ever-present in The Plaguelands, the new in-game region for Rise of Iron. This marks the second time Bungie has bolted a new zone onto the main game’s original four. While The Taken King's Dreadnaught was substantially different from anything else in Destiny—all bones, breathing walls, and slimy indoor cathedrals—The Plaguelands are just an extension of an existing locale. They look nearly identical to what Destiny fans already know as The Cosmodrome—all snow, rusted-out icebreakers, and jagged metal strewn across post-apocalyptic Russia [/quote] "They (the Plaguelands) look nearly identical...to the Cosmodrome" Uh, maybe that's because it's ATTACHED TO THE COSMODROME!! It's like saying Downtown looks too similar to South City, even though they're right next to each amd were built at a similar time period. [quote]Felwinter is somewhere between useless and a hassle to visit. Say you want to complete a quest in Rise of Iron, but you also want to buy a new piece of gear. No vendors live in Felwinter, so you'll need to load into the mountain, do your business, load back out, select The Tower, load in to buy your equipment, and load back out again. What a time-consuming slog.[/quote] And the Reef was any different? Wanted to get your Dead Orbit Rank up package after completing your Trials card? 1 trip to Reed, 1 to the Tower. [quote]Besides that, the only reason to go back to The Plaguelands is when stories or side missions force you to. It doesn't help that the whole zone is one, great big circle—lending it a very linear feel to boot.[/quote] And this differs from any other iteration of Destiny how? Not to mention that [i]every [/i]patrol zone in Destiny is a big giant circle, including the Dreadnaught. [quote]Said quest-givers have you squaring off against a new flavor of enemy: the Splicers. Despite the name and a red coat of paint, these are the same alien Fallen players kicked in the teeth across Earth, Venus, and the Moon in Destiny proper—not to mention the miniature House of Wolves expansion in 2015.[/quote] And? That's how they're supposed to be! They are the House of Devils who have used SIVA tech to augment themselves, why should they look drastically different or become some new, never-before-seen race? [quote]Tellingly, Lord Saladin—the NPC focal point of the expansion and its lore—has absolutely nothing new to offer, sell, or tell you after Rise of Iron’s two-to-three hours of story quests (even fewer if you sprint). He, like the rest of Rise’s cardboard story, is so thin that he’d probably fall flat if you could tap him on the shoulder.[/quote] The people who write these kinds of reviews and support them are, in my opinion, insane - they play the game DLC after DLC and are *shocked* when the same things remain unchanged. This guy is a complete retard and his "review" reeks of "I'm reviewing a game I've barely played over 2 years". It's all superficial areas that he's griping about. He sounds like Shallow Hal: "I don't like her, her second toe is longer than her big toe. Can't do it". Or "She's 10 lbs overweight. Pass." I think you could have done better in your attempt to link the most scathing review you could find. RoI certainly has its issues, but this guy, and you Nox, could've found better ammo for your troll post. It's actually weaker than your attack on the launch queue (of which my retort to you never got a reply. Go figure)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    9 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon