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Edited by Angelis101: 9/26/2016 4:24:40 PM
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I've never noticed a PvP nerf affecting my PvE gameplay. Typically the better players are in the crucible anyways. The ones that complain the most are the ones that struggle to adapt. I'd hate to see how they react to a mechanics overhaul. If it's OP in PvP that means it's exceptionally abuseable in PvE and that just leads to degenerate gameplay. There are a few exceptions to this such as shoulder charge, firebolts, and throwing knives. Changing these doesn't affect generic PvE and most certainly doesn't affect raiding. But most changes are for the better such as the double shade step, trip mines not sticking, blink recovery. You should be punished for making a mistake and pay more attention. Even the ammo nerf is negligible because you have synths, insane amounts of ammo drops, and you should be managing your special and heavy ammo. You shouldn't infinitely spamming special and heavy ammo. This is coming from a day 1, beta vet who has done everything there is to do just about. Quit whining.
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  • Edited by oscarthepooch: 9/27/2016 5:11:08 PM
    I'm a day 1 guy too and I can see where you're coming from. I had to adapt to the hand-cannon range nerf, I simply moved closer to my enemies, sure I have to watch out for exploder shanks and exploder thrall, but I still use hand-cannons. Same goes for PVP my hand-cannon will out DPS most autos at close range. Every good PVP game will see a nerf in it's lifetime, thats just how the industry works.

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  • I've been a hand cannon fan boy since the day I finished my Thorn bounty the second week of release. Even more so when I got Fatebringer the same day they released the hard mode VoG. Hand cannons for life! Although I did swap to Pilsen rifles for a while. Time Piece was my baby.

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  • I still have my Red Hand-IX, one of the best hand cannons in the game! Of course the new vendor hand-cannon for new monarchy is pretty good too.

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  • Edited by thestranger: 9/26/2016 5:04:28 PM
    My biggest issues with nerfs were. Ammo nerfs. And now flinch and damage reduction on snipers. Its just a pain. I understand why they did it for pvp but for pve its just annoying. Stop being a jerk. Its just my opinion. Also... i didnt play the beta but I've been here since day 1. As if that really means anything at all lol

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  • Edited by Angelis101: 9/26/2016 5:11:26 PM
    Actually it means a lot. It means ive been through the best, the worst, and can draw an accurate comparison of the state of the game before and after the changes. The ammo nerf is negligible because of my reasons listed above. I've never even noticed. The sniper nerf needed to happen for PvP and PvE reasons. It was far to easy to just ignore things around you and snipe a boss. Now you have to actually pay attention while you snipe. But to be fair I haven't even noticed the flinch. Typically 1 shot is all I need in PvP or in PvE im behind cover or in a position where I can correct my aim as needed with spindle. I'm not being a jerk I'm giving you a counter argument telling you that the changes are negligible at best and don't really affect end game / high end gameplay.

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  • Considering you have a god complex im going to just agree to disagree with you.

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  • I don't have a God complex lol I'm telling you they will never implement a "seperation" of PvP and PvE more then they already have. PvE already does more damage with most weapon types and supers. If you can't handle a debate or someone smashing your argument then don't post. This forum is for feedback, discussion, and game improvement. Posts like this that can't validate Themselves are the reasons for bad game decisions and just shows off how much of a complainer you are.

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  • So what your saying is with all of our weapons and abilites getting weaker and our pve foes getting stronger (for now) that nerfs are justifed because without them the game is too easy? Thats a bunch of bull. If you wanna think that is game is mlg then by all means feel free to think that way but its just a game and some people wanna actually play this on their down time and enjoy themsleves. Meanwhile as this game becomes more and more lackluster I'll be here. Making this very point.

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  • [quote]So what your saying is with all of our weapons and abilites getting weaker and our pve foes getting stronger (for now) that nerfs are justifed because without them the game is too easy? Thats a bunch of bull. If you wanna think that is game is mlg then by all means feel free to think that way but its just a game and some people wanna actually play this on their down time and enjoy themsleves. Meanwhile as this game becomes more and more lackluster I'll be here. Making this very point.[/quote] 1. Our weapons and abilities don't get "weaker and weaker" as I already stated above while their damage tables and stats are being adjusted Bungie has already given flat buffs across the board for damage scaling in PvE in order to compensate. If that isn't separating PvE and PvP I don't know what is. Now I'm not saying that I agree with all of them. But none of them (aside from sunsinger nerfs) have drastically affected anything to the point of making it just ridiculously unfair or disadvantaged. 2. Most changes are gimick or usage based. They don't actively affect damage or playability in anything other than a PvP environment. The few changes they've made to survivability have been shade step, which was super broken, and a recovery penalty to blink which was also broken and felt mandatory in some scenarios. They gave us reasons to pick other things. 3. If you find the game lack luster then I recommend quitting and stop complaining for the rest of us. I've been a casual player for most of year 2 and didn't even get my moments of triumph done for year 2 until the last week. So that's not even a valid argument that in "your down time" that it's "to hard". I know a lot of people that play casually and do just fine in PvE and PvP without noticing the differences in PvE. Again... what are you complaining about exactly or are you just complaining for the sake of it? Any game with mmo and grind to win qualities will always favor the players that have more time and put in more effort. If you weren't expecting that then go play an offline RPG.

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  • I agree with your entire argument, i for one havent really noticed any of these changes, i feel that the only reason HE is noticing them is because thats all he is focused on, if he was a day 1 "casual" player he shouldnt be complaining about these new changes, he should just play the game and have fun

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  • [quote]I've never noticed a PvP nerf affecting my PvE gameplay. Typically the better players are in the crucible anyways. The ones that complain the most are the ones that struggle to adapt. I'd hate to see how they react to a mechanics overhaul. If it's OP in PvP that means it's exceptionally abuseable in PvE and that just leads to degenerate gameplay. There are a few exceptions to this such as shoulder charge, firebolts, and throwing knives. Changing these doesn't affect generic PvE and most certainly doesn't affect raiding. But most changes are for the better such as the double shade step, trip mines not sticking, blink recovery. You should be punished for making a mistake and pay more attention. Even the ammo nerf is negligible because you have synths, insane amounts of ammo drops, and you should be managing your special and heavy ammo. You shouldn't infinitely spamming special and heavy ammo. This is coming from a day 1, beta vet who has done everything there is to do just about. Quit whining.[/quote] Yes

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  • What's your problem man? Shotguns have become abysmal in pve

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  • I shotgunned a devil walker to death the other day, I haven't noticed anything different. They still one shot cabal and most red bar guys.

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  • Lol then you're doing it wrong. I shotgun all the time and consistently in PvE. In fact they're my preferred unless I need spindle or a sniper for a boss fight.

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  • Edited by SwiftBMF: 9/27/2016 7:58:24 AM
    Never noticed a difference,so you never noticed light eater knights taking 2 shots instead of one or any other night for that matter I used to be able to kill a yellow bar wizard with 4 shots now they have a tiny bit of health which normally lets them fly away to get a shield back,everything takes 1 extra shot & the flinch is stupid. But like op said you got a huge god complex so im going to leave you with it.

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  • [quote]Never noticed a difference,so you never noticed light eater knights taking 2 shots instead of one or any other night for that matter I used to be able to kill a yellow bar wizard with 4 shots now they have a tiny bit of health which normally lets them fly away to get a shield back,everything takes 1 extra shot & the flinch is stupid. But like op said you got a huge god complex so im going to leave you with it.[/quote] Flinch is necessary to punish players for not taking cover and trying to make precision shots off. What seems more stupid, the fact that getting hit now actually throws off your aim or standing there getting shot while aiming and barely noticing? I always threw a grenade to weaken wizards to begin with so I suppose I never noticed that extra bullet. Light eater Knights fall from a headshot and 1 shot from my primary. Also I was a relic runner usually so I'd kill 1 or 2 while I had the relic with my primary (usually malice so they dropped pretty quick) Again this is a matter of changing tactics and adapting. Wizards always took more than one shot but I've never ran with people (and I run with mostly randoms) that complain about any of these issues. Let alone have it actually show.

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  • Oh wow while running you still managed to kill 2 peoples knights & the vessel. All I can say to that is you must either be very slow at running as the 3rd knight should be dead just as you land or grab the relic you cant do it any faster so youre either very slow or youre saying you can get round before knight 3 spawned. Im sure you could solo the entire raid without to much difficulty. As for taking cover while sniping,how did that work at warpriest. Oh let me guess you were always the guy calling glyphs then running to hold aura while at the same sniping warpriest(yes I know you can land 3 shots before needing to shoot an add) while the rest of the team just sat around getting carried right. You do have a huge god complex

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  • Anyways 95% of the people I play with must have a God complex. Amazing.

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  • [quote]Lol then you're doing it wrong. I shotgun all the time and consistently in PvE. In fact they're my preferred unless I need spindle or a sniper for a boss fight.[/quote] So tell me, what changes do you disagree with?

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  • Edited by Angelis101: 9/27/2016 11:49:59 PM
    Didn't see your post. Mostly weapon perk changes and base stat mechanics for weapons. I feel like primaries need to be stronger than they are, and the sunsinger changes. The rest of them make sense to me and I don't see why they weren't done ages ago. But I've also spent an insane amount of time in the crucible. PvE gets bland really fast

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