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originally posted in: Storm caller super
9/25/2016 3:13:23 PM
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not overpowered lol i've wiped out entire teams with it and still last long enough to kill another 1 or 2 within the same use... the super isnt about how powerful it is, its about how long it lasts... i've been on the other end as well, killed by it, respawn, killed again from the same guy still in stormtrance... i think it deserves a nerf or at least like the Arc Blade nerf, zapping should drain more energy, whether or not any enemy is even in range
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  • They already did nerf it. The made it consume more energy when attacking, shortened it's duration, and transcendence got nerfed as well

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  • the duration was only shortened slightly.... so slight that it made almost no different, stormtrance can still last long enough to zap from one side of the map to the other

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  • Edited by Levigumba, Overload's Bane: 9/25/2016 6:25:59 PM
    I think I know more about stormcallers than you. Just because you can travel a ways with it doesn't mean that it's op. If you don't see the difference then you're not exactly bright. It hasn't been nerfed to shit, but that doesn't mean it should

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  • That is invalid man... You can just compare the two and the other dude knows a little more than you are giving credit when it's due .

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  • "I think I know more about stormcallers than you," sometimes I forget what tryhards noobs that think they're better than everyone are like.

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  • Not a tryhard, but I know the class very well

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  • i main stormcaller for pvp because of it.. the ability to wipe an entire team and still last long enough to find them again...... yea, compared to other roaming supers, hammers and arc blade deplete a large portion of energy, by the time you kill 2 enemies, the super is about over

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  • Hammers last very long even with 2 throws out, plus you traverse a map with it and get a seventh column as well. There's nothing stormtrance can do that hos can't other that chain enemies, but even that's not true

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  • thats assuming best case scenario that each hammer hits... with the nerf to tracking its very inconsistent on hitting its target... every miss still takes a chunk out of the energy.. stormtrance though, if no one is around... the difference is hammers, arc blade, and golden gun are all intended to be used strategically and not just random throwing or slashing around.... zapping though, just hold down the trigger the entire time from one side of the map to the other and it will still be going

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  • Except you gotta be extremely lucky to kill 7 people with ST since it has a ttk, conusmes energy over time of attack instead of one chunk, and you can't attack while gliding. Realistically, ST isn't gonna team wipe

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  • yes it is dependent on the enemies and their positions, but its happened far more often than any other roaming supers and still doesnt take any skills to use... keep zapping and it still lasts half a minute... keep throwing hammers and its gone in 10 seconds... keep slashing arc blades and its gone in 5 seconds... its not overpowerred damage-wise, but it really needs to drain faster as it zaps to have players to use it more strategically... i suck at pvp but stormtrance is still a guaranteed multikill everytime

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