It's a Carnivàle...for Carnàge.
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the game takes way to long to load up and download all the files and you dont have enough time to pick the class you want. the game itself is visually appealing but i think you need to spend a little more time on the gameplay itself.
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Righteous! All are punished!
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no man, it's not an ability; its an effect that lights your head on fire.
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Wait, what the heck does Bungie mean by "Spartan Armor Effect." The elite thing is worded very clearly, it's just a new skin. But with the Spartan it sounds like another armor ability. That's really, really not cool if that's the case Bungie. I kinda doubt it, but we don't need ambiguous wording when it comes to spending our hard earned cash.
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i will kill all noobs in reach and 3
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actually, it only goes into the assassination animation if you hold down the bash-em' button. If you tap melee from behind, it is an insta-kill. If you hold melee down from behind, it goes into the assassination animation. So pretty much, you get to choose if you want it to be an animated assassination or like a halo 3 style assassination.
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of course its going to be awesome. the only thing im a bit worried about is the assassinations, and how long they take to preform. this could just end up in a massive loop of assassinations and take away the skill involved in halo 3 legit assassinations. what if your in combat with a bunch of people and you beat someone down, and maybe it happens to be in the back, you assassinate them and it gives the other players free time to kill you or get in assassination range? im sure bungie thought about this, and im sure it will be fine, but i dont know how they are going to make it work the way it did in halo 3.
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forgot to mention. i came out of halo 3 retirement just for REACH and set up a new account. my old gamertag was CaptnThndrpants.
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HA HA HELL YEAH MAN NO COMPETITION THERE
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I'm playing with my friends having a beer, IT'S AWESOME!!!!!!!!!!1 XD
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Oh also the controls look sweet, I just wish there was a recon-boxer.
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URK! hi urk. I posted this on reach dev blog, but then I realized I should probably put it here too because this article actually has to do with what I am saying. Pretty much, I invented the Invasion gametype on February 4th, 2008 and I gots tha proof in my file share! Mine is not nearly as pretty and sexy and wonderful as yours, but the ideas were similar, and I thought that was really cool, and that I should tell you, after which you would be blown away by my obvious psychic premonition and like give me a t-shirt, or maybe just say like "good job bill we're all so very proud of you". So I made a linear map for assault games on Foundry. It has three main sections that the attackers have to progress through, unlocking them as they go. Both teams spawn in the back, right next to some teleporters. They teleporters take them to each of the three sections of the map. The defense starts with open teleporters, while the offense's teleporters start blocked, so the defense can teleport out to zone 1 and be waiting when the attackers come storming out. If anyone dies, they respawn in the back, and so the defense can get back into the mix quickly, while the attackers have to run. Once the attackers push through the first zone, they will be able to unblock the first teleporter. It is blocked with a wire spool and located directly above the defense's teleporter, so the offense can push the spool off of their teleport and onto the defense's. So, attackers can now spawn in the back and teleport quickly to the end of zone 1, while the defenders can no longer teleport there, but only to zone two now. The same process holds for zones 2 and 3. Also, as the attackers progress, they will have access to better and better weapon stockpiles. Like I said before, mine is not nearly as pretty as yours, but it's pretty cool I think. I even named the map Invasion. - Bill
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mhm, nothing better than biting sausages! [quote][b]Posted by:[/b] callum151000 I can't wait to sink my teeth into that crazy sausage, someone bring the awesomesauce =][/quote]
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I can't wait to sink my teeth into that crazy sausage, someone bring the awesomesauce =]
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I want Reach. I want it now. I can't wait til September if the game is going to be anywhere near as awesome as shown in this vid doc.
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/ = I wonder if its going to be awesome... \_____________________________________
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Yay as my out of warranty xbox gets red rings -_-
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this game will kick call of duty to kingdom come!
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Oh by the way, we changed the control layout... I hear five year olds everywhere crying over how they have to learn halo controls over again
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[quote][b]Posted by:[/b] LilSatanSlayer It would probably go to the final game, and it not just start over and have a good time like everyone else![/quote] I'm sorry, what did ya just say? I'm either newly dyslexic or that genuinely didn't make sense, could someone translate please?
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It would probably go to the final game, and it not just start over and have a good time like everyone else!
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whens halo reach gonna be out looks awsome
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Game play looks awesome, but it's going to suck to have to choose from preset loadouts. hopefully in the final game they'll let you pick what weapon you want to go along with your armor ability.
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is there gonna be chess in the finished product of the game cuz that looked kinda cool someone please answer me.
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[quote][b]Posted by:[/b] Elmo man345 Question: Do you get flaming helmet/elite armour for standard? i hope. i dont really have much money atm, only like 100 bucks. [/quote] no, the elite armour is in the limited edition and the legendary edition, and the flaming helmet is only in the legendary edition.
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As soon as the beta comes out I'm saying goodbye to COD 6 for a few weeks and when the full game comes out I know what I'm selling to raise money(MW2). Looks like Bungie have given the new Halo developer a lot to live up to and they've given us gamers a lot to look forward to. One thing that I can't help but notice is the human grenade launcher and all I'm gonna say is please find a way to stop the spawn, get noob tubed, wtf moments of Cod.