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9/16/2016 7:26:22 PM
18

The Titanic Issue...

....of many Titan exotics (or in general). Quick background I'm planning of doing a Warlock and Hunter version of some exotic buff ideas that might end up being great. I feel that Titan exotic armors are both lacking in power and utility in many areas as opposed to the power of other class exotics such as the Knucklehead Radar etc. I know we have viable options but I feel that three or four out of 14 is a terrible ratio to being PvP/PvE viable. [b]Crest of Alpha Lupi[/b] [spoiler]I think it should stay as it is. There is nothing wrong with being a PvP centric exotic.[/spoiler] [b]ACD/0 Feedback Fence[/b] [spoiler]Provides bonus recovery upon being hit with melee. Also increases weapon handling/reload for 15 seconds after being struck with melee.[/spoiler] [b]Eternal Warrior[/b] [spoiler]Grants noticeable boosts to agility upon gaining super. Also unlocks striker node Aftermath.[/spoiler] [b]The Glasshouse[/b] [spoiler]Allies under the effects of you Blessings gain the passives of your Force Barrier. Allies under the effects of your Weapons gain quicker super/melee/grenade recharge rate. This effect excludes you.[/spoiler] [b]Peregrine Greaves[/b] [spoiler]Confirming a kill in the air with shoulder charge grants extra bouses to lift capabilities.[/spoiler] [b]The Insurmountable Skullfort[/b] [spoiler]Grants all secondary weapons Kneepads and Surrounded.[/spoiler] [b]The Armamentarium[/b] [spoiler]Stays as is. Very powerful in PvP and PvE. If I had it my way it would be to add a passive that made all AoE grenades last longer.[/spoiler] [b]Twilight Garrison[/b] [spoiler]Kept as is but make it usable while on the ground as well.[/spoiler] [b]Immolation Fists[/b] [spoiler]Unlocks Sunbreaker node Cauterize.[/spoiler] [b]Ruin Wings[/b] [spoiler]Picking up heavy ammo automatically reloads heavy weapon. Decreases self-damage from heavy weapons.[/spoiler] [b]Helm of St. 14[/b] [spoiler]Stays as is. This thing is a beast already.[/spoiler] [b]The Taikonaut[/b] [spoiler]Maintains current buffs but also now grants Mulligan and Final Round to all launcher.[/spoiler] [b]Empryean Bellicose[/b] [spoiler]Greatly improved Catapult capabilities. Grants +4 recovery while in the air.[/spoiler] [b]Mk. 44 Stand Asides[/b] [spoiler]Kept as is. For now I have no clue how to fix them because of the Striker nerfs.[/spoiler] [b]Helm of Inmost Light[/b] [spoiler]Removes self-damage from all abilities. Removes casting animations for all supers. Think instant explosion Fist of Havoc[/spoiler] [b]No Backup Plans[/b] [spoiler]Kept as is.[/spoiler] Sorry if I messed up any bolding or spoilers. I'm on mobile and haven't made a detailed post like this in a while.

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  • Edited by Swiftlock: 9/18/2016 6:55:59 PM
    Giving Titans a ground dash would be [b]disgusting[/b] in PvP. That's automatically a no-go. Ignoring self-damage and casting animations is also pretty ridiculous. +4 recovery just by hovering in the air would also be overpowered. Giving Titans the ability to cheat out faster health regeneration just by tapping the jump button is a bit much. I mean, your heart is in the right place, but a lot of these would flat-out break PvP. It's important to remember that there needs to be EXTREME limits on what an exotic can when Bungie wants to cater to the Crucible crowd. Remember that the Ram used to have a 5% armor boost, and even THAT was too much and called for a nerf. I know exotics aren't the most exciting right now, but sprinkling in a few extremely powerful pieces that would automatically render most other exotic armors obsolete and immediately establish a few dominant PvP loadouts doesn't sound very healthy for the game.

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