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#feedback

Edited by bananachops: 9/17/2016 12:59:49 PM
43

I'd like to see a more immersive patrol

I understand that the likelihood of patrol seeing a complete overhaul is slim to none, so this is directed more towards future installments. As it stands, there is no real reason to do patrol other than finishing quests/bounties. Need planetary material? Buy it for marks. Need reputation? Heroic strike playlist. Want to find rare and useful loot? Heroic strike playlist. I'd like to see patrol become it's own living game mode, in the sense that public events coincide with one another. For example: there could be a vanguard encampment on Earth with friendly AI in it. The encampment would routinely be attacked by fallen, who could either be repelled or could take it. If the zone is lost, the fallen control it, and the next event is to rally and take it back. If the zone is defended, the next event is to counter-attack, pushing into fallen territory and making a foward camp to a fallen stronghold. If that fails you fall back to the encampment and repeat from the beginning, but if it succeeds you prepare to assault the fortress. Now this could be like a multistage assault, with different groups having different jobs. For example, one group takes down a shield generator while another takes out anti-aircraft guns, and a third punches right up the gut (the groups being led by AI, so people know what to do). Once inside, all groups converge to fight a boss in a darkness zone, (to promote teamwork) and defeating said boss could result in either loot specific to that event, or just high end legendary/exotic stuff. Regardless of victory or defeat, the event starts over from the beginning, so everyone has an opportunity to beat it. This could be implemented to any planet, just switch the enemies up and tweak the events a bit. For example the moon would be just constant defense while another group defeats the wizard orchestrating the attack deep within the moon. Couple this in tandem with what you can already do in patrol, and I think that'd make people more inclined to play pve, since the only rewarding aspect is one raid. Although this is highly unlikely, since bungie already has a vision for their upcoming games, I just thought it be cool to share how I thought patrol could actually feel like you're doing something worth while, instead of killing the same 4 enemies that spawn from a cave. I'd also like to hear other ideas on how to improve pve play, within reason. We know a pve game mode with exploration akin to Skyrim is out if the realm of possibilities. Tldr: dynamic events in patrol that play off each other that offers rewarding loot. Defend/Advance/Assault.

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  • [quote]We know a pve game mode with exploration akin to Skyrim is out if the realm of possibilities.[/quote] Which is sad since that'd be [i]really[/i] cool...but then again, maybe that'd just be Skyrim with more shooting? The funnest parts of patrol for me are definitely when public events crop up, so I think having more emphasis on multi-component, fireteam-necessary activities like you mentioned would be fantastic. Destiny is just a few feet from becoming a proper FPS/RPG with rich interactivity in addition the complex narrative and PvP, so boosting the non-competitive multiplayer parts of the gameplay would be perfect. I think I'm in that rare camp that finds PvP super boring, so having more kickass exploration rewards associated with a PvE experience is always high on my list. I'd also really like vanity items like bikes and ships to actually be useful. I'd like to get access to ships that I could use to give me a tactical hand when I'm in tight surface situations. Also maybe if there was more risk associated with owning a ship, that would be cool. Not to say I want some kind of seamless surface-to-air Star Wars Battlefront-esqugameplay introduced, but maybe that *is* what I want. DOGFIGHTING.

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