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originally posted in: The Titanic Issue...
9/18/2016 2:31:47 AM
6
Some of those sound a little too op
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  • Which ones bother you? Keep in mind that warlocks and hunters have some incredibly powerful exotics as well.

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  • Name the most powerful hunter exotics

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  • Arachnid. Spines. Bones of Eao. Graviton. Mask of Third Man. Lucky Raspberry. Dance Machines are alright. Almost all Hunter exotics are good with a few exceptions.

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  • Arachnid is the only I guess powerful one though. The rest just give you one extra perk. Graviton just allows shadestep. Spines just give you an extra trip mine so it's a one grenade exclusive across all subclasses. But what you're saying is Titans armor should do extra things? Seriously it's balanced.

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  • I'm saying that they have LESS that are viable. Shade step is powerful. Graviton also allows you access to keen scout as well. Spines make your grenades last a very long time. Lucky Raspberry allows you to always have a leg up with your grenade. These things have synergy with the rest of a Hunter kit that ends up strengthening multiple parts of the kit. Titan exotics don't really have that. But as I said, some Hunter exotics need buffs as well.

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  • Immolation fists would make hos unstoppable with cauterize and sunspot over shields, especially with recent sniper nerfs. Takionaut isn't super op but final round on rocket launchers might break pve. Everything else is pretty good, I especially like helm of inmost light. Just don't forget that shit exotics have to exist to make the good ones seem better

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