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Destiny

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9/17/2016 11:46:05 AM
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Subclass Evolution: Striker

So I made one of these for Defenders a few weeks ago and I've finally got round to making an alternative form of the Striker subclass. Thunderer: "Be the conduit for the power of Lightning." Grenades: EMP Grenade-An impact grenade that temporarily prevents enemies from using void, solar or arc weapons. Electro Bomb-A trap grenade that sends out an arc shockwave after an enemy passes by it. Hopper Grenade-A sticky grenade that attaches to an enemy and then sends an electric charge through them. If another enemy is nearby however, the charge hops to them and if another is nearby it hops to them and the cycle continues until someone is killed or the grenade disappears (grenade lasts for 7 seconds). Melee: Electric Surge-Send an electrical charge through an enemies body, sending them flying back. Melee Upgrades: Thunder Clap-Increase the distance and speed an enemy flies back. Double Hit-If an enemy hit by electric surge collides with any another enemies, they will also be hit back. Paralysed-Prevent your enemies from using abilities while being flung back. Super: Skycracker-Consume the power of electricity and gain 3 lightning spears that do massive damage to enemies they are thrown at. Super Upgrades: Generator-Kills with the lightning spears produce double the amount of orbs. Thunder God-Produce more lightning spears and they have increased speed. Reaction-Enemies killed by the lightning spears send out lightning hops to nearby enemies (Same effect as the Hopper grenade). Perk Tree 1: Crackle-Lighting spears track enemies. Rush-While your super is active, movement and reload speed is increased for your allies. Sharing the Storm-Allies caught in the explosion from a lightning spear gain a huge boost to super recharge. Perk Tree 2: Encased-Increased armour while using your super. Sky Charge-While in super, sprinting allows you to do a charge attack, which consumes super energy. Lightning Strikes Twice-Gain an additional Grenade.

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  • Edited by Goda: 9/17/2016 12:14:22 PM
    Mind linking the defender one so I may read it? I'm going to go out on a limb here and say this is completely focused around PvE, some of these concepts are just hilariously great for PvP, knocking your enemies back? I can see it now, all the cries about nerfing and how it knocks them into walls killing them or even better, out of the map

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