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#feedback

Edited by BlackPearlCapt7: 6/20/2016 6:31:41 PM
32

Current State of Hand Cannons

Bungie, In my personal experience, the new falloff damage penalty to hand cannons is too steep. Previously hand cannons were in a good spot, but just needed more accuracy. A gun with a low magazine, high impact, slower fire rate, and requirement for precision shots to achieve quicker kills should not be able to be so unreliable. In addition, the penalty to flinching while using a hand cannon and a difficulty to survive multiple opponents at once makes this a high risk-high reward weapon enough already. A precision gun should reward a precise hand instead of challenge it and having the previous damage falloff would help that without them becoming hand snipers. If anything, I believe hand cannons needed more range before dropoff in the previous patch. Although I am the minority on that opinion, I believe it to be more reasonable for variety. In addition, The First Curse has intolerable and deceiving range. The namesake and purpose of this gun is to ADS for longer range engagements. In my opinion, this is the only hand cannon that should compete with scout rifles so it can truely be unique, and it's fire rate and zoom would keep it from being overpowered. The range should at the very least be greater than any hand cannon could achieve since you, yourself Bungie, said your aim was for this to be the longest range hand cannon. The Last Word is currently in a sorry state right now. Contrary to other's opinions, I don't believe it to be terrible. It's still decent in pvp. However, other guns can do better than The Last Word. The namesake of this gun is to be a hip-firing, close-to-mid combat machine. It's accuracy is absolutely horrible, it's better to ADS in almost all circumstances, and hip fire no longer feels as rewarding. Even minute changes to range, stability, and/or ballistics types would help, but I would just love a considerable reason to hipfire again. Thorn should be brought back to year 2 already. As much as this gun was the bane of my existence in year 1, it has become a much better balanced gun and is not overpowered to break Crucible. A random suggestion: I would love to see more Tex Mechanica hand cannons and other weapon types in the game. Especially the gunsmith. In conclusion, handcannons overall need their previous damage falloff values returned and an increase to accuracy. A personal request is to return the previous falloff values and add more range. However, at the bare minimum for competition, the previous damage dropoff values should be restored. And amongst other things, certain hand cannons need particular addressing to make them more viable. Anyone, feel free to add or scrutinize my suggestions. Thank you for your time.

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