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9/4/2016 7:14:28 PM
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Ranking them most to least powerful, both having played with and against them: #1: Stormcaller. Obviously. Too much damage, too much range, too much armor, too long of duration. Unless you're on a WIDE open map (in which case why are they playing stormcaller?), you're gonna get rekt. #2: Sunbreaker. Armor a plenty, lobs what are essentially grenades that grant them an overshield, they *can* struggle against jumpers but only if they suck and mindlessly sling. There's not a soul out there whose jump patterns are *that* unpredictable. #3: Blade Dancer. Most notable for their ability to, once they're in amongst a team, wreck them all before anyone even realizes what is happening and tries to counter it. Those that run at a group of enemies from across the map are useless, but those who use their super effectively can still deal significant harm. #4: Sunsinger. Talking about Radiant Skin of course, not self res. Radiant Skin at least makes them tougher to kill than a normal target. Not saying it's particularly good, it's not. But hey, it's better than the other one on that list. #5: Golden Gun. Woohoo! You get a gun that kills in one hit! Just like a grenade (well, good grenades, not yours), or a Sniper Rifle, or a Rocket Launcher, or a Fusion Rifle, or a great Shotgun! And you have 3 ammo for it, it runs out in 12 seconds, you gain no armor, and can't swap weapons. Great. Your sunbreaker bretheren is out there lobbing grenades, up to like 12 of them, and here you are shooting a max of 3 bullets. He's getting overshields left and right, and you've got no armor bonus whatsoever. This is BY FAR the most pathetic "super" in the game. When you see a blade dancer or stormcaller you make a decision- how far away am I? Far enough to stand and fight? Far enough to run? Or, if too close, how much damage can I do before I'm dead? When facing a Golden Gun, you just, you know, kill them. Kill them normally, with no extra effort required.
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  • Lol salty hunters keep pitifully trying to compare golden gun to hammer of sol. Hammer of sol has [b]no aim assistance[/b] [b]travel time[/b] [b]an arc[/b] [b]no ohk ability against supers[/b] (minus suncharge, but that's 4 uses, which is also golden guns max amount.) [b]no hitscan[/b] These are all advantages golden gun has against hammer of sol. 5 advantages. Golden gun has [b]no healing[/b] [b]no armor[/b] [b]three to four less shots.[/b] [b]no version of explosive pyre?[/b] (idk combustion is similar, but easier and more predictable to use, which i.m.o is a fair trade off because explosive pyre can sort of chain. So that's not really an advantage) So hammer has 3 to 4 advantages, 2 admittedly huge advantages, but the ability of golden guns insane hitscan and zero travel time combined with instant kills on any super, is a more than fair trade off for no armor or healing. All and all they are two different and equal supers that really shouldn't be compared, but if you were to try to compare them at least for the love of God mention everything.

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  • Everything has aim assist in this game. You must be thinking of a generous hitbox, which golden gun does have, but so does hammers.

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  • Okay everything has aim assistance, but golden gun easily has twice has much has hammers do, even with flame seeker active.

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  • I don't think so your just assuming since hammers have a travel time and not an instant hitscan.

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  • Hammers have splash damage.

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  • Pretty shit splash damage, it still has to be literally dead center, which is more than I can say for golden gun.

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  • I've been killed by a hammer hitting a wall or ceiling near me. But yeah, it kinda has to be close.

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  • The only scary thing about golden gun is that it looks very similar to sunsinger at a glance. You have no idea how many times I've rounded a corner in stormtrance, seeing a flaming guy, thinking it is a sunsinger, and getting shot through the head with a golden gun.

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  • As Sunsinger I can kill 2 of your top 3 in a one on one.

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