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Destiny

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Edited by A Tigerstorm: 8/29/2016 4:27:54 PM
159

Make your own raid boss!

BEFORE YOU START. This is supposed to be a fun post! So if you don't have anything nice to say, leave. Now. Let's make a raid boss! It can be gameplay mechanics or maybe just a grimore for the raid boss. Let's see what everyone can come up with. I'll start first with mine in the spoiler. [spoiler]This guy will be called Sarviks and I'm just doing a grimore card. "I can remember the days when the Eliksni ruled many planets! I remember when we didn't need to scavenge to survive. I remember the Great Machine... It decided to abandon us! Left us to misery, and death. We followed it only to realize it raised the dead to defend itself! It never chose us... Many houses have failed to reclaim it. Devils, winter, Kings, and wolves. But I have been patient. I have waited. My house will rise and reclaim the Great Machine. We are those that hid when the Whirlwind ripped everything away. We are the House that will unite all houses. Skolas did not think big enough. The Devils thought the plague would aid them. We have much more. We know what true horrors the Great Machine fear. We will harness the power of the Hive and these...[i]Taken...[/i]We will use them to make new weapons and armor! New ships and servitors! New ways...to reclaim the thousands of lives we lost at the whirlwind. Let it be known, I am Sarviks! The true Kell of Kells! And I have forged myself a new destiny." [/spoiler] Yes my imagination goes wild sometimes. Anyways I'm anxious to see what you guys can come up with!!! Edit 1: I guess most people rather make jokes than be a little serious. I like it...

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  • Edited by Helljumper RUSS: 8/31/2016 9:43:41 PM
    Valus Nu'uub, Emperor's Guard [spoiler]Grimoire: Valus Nu'uub How Nu'uub came into his position as Valus is a mystery: violent insubordination; abuse of power; grudges that have lead to many "accidental" deaths among superiors; even attempted assault on the Emperor himself; the list of offenses goes on. However, one thing that is known for certain is that Nu'uub's rage knows no bounds. Likely, this rage is the reason Nu'uub has been kept around, and would explain why he was placed in command of what can only be described as a playpen from Hell. Indeed, his superiors seem content to treat Nu'uub not as a commander, but as a "pet" to be unleashed upon the enemy; treatment all too similar to that of the Hive and their wretched Ogres. Field reports indicate Nu'uub's rage to be so blinding that nearly all sense of self-preservation seems lost. Perhaps guardians can utilize the various mechanisms and traps around the beast to turn the his strength into a weakness.[/spoiler] Very large room, with almost no cover except for a few small walls. Room has mines that kill you instantly and traps that leave you a sitting duck. Boss chases you all over the place with his jump pack, spamming dual projection rifles, swatting you away if you get too close. Has a shield of a random colour (Red, Blue, Green or Yellow) that cannot be broken by normal weapons fire or abilities. Gotta melee kill 3 specially-coloured (and heavily Phalanx/Colossus-guarded) Psions that correspond to shield type to gain an elemental boost, which you use to take down his shields. Once shields go down Primus goes "berserk" and cannot be slowed or stunned by Guardian abilities (Shadowshot, Suppressor Grenade, etc.) Charges very quickly after the person with the boost (think Primus Ta'aun during Regicide, only much faster and deadlier). Lure him into one of the traps to immobilize and damage him. At 1/4 health left, boss enters permanent berserk state and destroys all traps, losing his shield and creating large craters where the traps once stood. As he still cannot be stunned or slowed, this requires players to be constantly on the move. Endless horde of Legionaries and Centurions constantly spawn to assist Nu'uub. One player must collect an electrical device dropped from a destroyed trap to disable a door lock (think the Arc Streams during Fallen S.A.B.E.R), while other players keep said player safe. The carrier must enter the now-unlocked door and travel to the room above. Player will enter a hole in the wall and destroy some ceiling supports at each corner of the room. Other players must lure boss to collapsing ceiling. Boss will be crushed under debris. Players must put all of their firepower into him (heavy weapons, abilities, supers, everything) to deal 200 000 damage within 20 seconds, or else boss will get up, enact a self-destruct sequence in the room and blow up everything, resulting in a wipe. Basically, it's mobility, raw firepower and coordination you need. Everybody needs to deal their share of damage during the final segment, meaning nobody can be slacking off or incredibly under-leveled. Also, the boss has no weak point. At all. Black Spindle? HA!!!

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