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#feedback

Edited by JensBoef: 8/31/2016 3:32:54 PM
44

Fixing ghost bullets: bring legendary hand cannons back to HoW strength!

The first weapon I saw from The Taken King was Omolon’s Kumakatok HC4. It was one of the most awesome looking weapons I ever saw in Destiny and looked forward to using it. What surprised me was the short range of the weapon. Same goes for the other Omolon hand cannons like the Uffern, Down and Doubt 00-0 and The Vanity. I figured range on hand cannon's wouldn’t be an issue anymore in the Taken King. I was so wrong! At this point I don’t think I’ve been killed more than two times by a Kumakatok in the crucible. Same goes for the other hand cannons I named above. They are pretty much useless because of their short range. Even with rifled barrel they are pretty much garbage because of bloom and ghost bullets. Why? We know there was a problem with exotic hand cannons like The Last Word and Thorn. But never with legendary hand cannons! Many famous Destiny YouTubers like Hush, nKuch, Unknown Player and JMPdoubleX made videos on this issue: In order to make hand cannons work you need a hand cannon with a high base range like Finalla’s Peril, Lord High Fixer, Eyasluna or Imago Loop. It needs to have Rangefinder and Rifled barrel (or reinforced barre, but that messes up your stability). So a high base range, rangefinder and rifled barrel will fix the problem. But what are the odds of getting such a roll? Slim to none. And a bit higher if you can play Destiny for a living. Bungie, there was nothing wrong with legendary hand cannons! Bring them back to House of Wolves strength! Remove the bloom issue, fix the extreme damage drop off, fix ghost bullets! Or using hand cannons will only be for the people who play Destiny 8-10 hours a day instead of one hour a day. By the way, thank you for that one Finalla’s Peril drop from last Iron Banner! Exhumed and Injection mold are extremely useful on hand cannons…… :S EDIT: If you want to fix your ghost bullets and want a "high base range hand cannon" with rangefinder and rifled barrel here are your odds!: If you manage to get a Finalla's Peril, The Devil You Know, Eyasluna or a Lord High Fixer the chances of getting one with both rifled barrel and rangefinder are a slim 1,5%! (rangefinder (1/13) * rifled barrel (1/5) * 100) With an Imago Loop your chances are even lower: 0,77%! (rangefinder (1/13) * rifled barrel (1/10) * 100) Check Planet Destiny for more info. But even with reforge chances are you have to reforge your weapon about 100 times! Bungie, this sucks!

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  • My solution for hand cannons is truster what they were meant to do and that is REWARD HIGH GUN SKILL. In order to do that they need to get rid of ghost bullets and bloom. The range drop off will not allow hand cannons to compete at pulse to scout rifle range without a disadvantage. With that being said, there should also be a nerf to the base damage of all hand cannons requiring them to land more critical shots then body shots. for instance: Eyasluna usually kills with 2 body 1 headshot. If you were to change that to 1 body 2 headshot that would reward a skilled hand as hand cannons were meant to be. IMO bloom and ghost bullets are too RNG for game that is to be a precise first person shooter. This is the best plan i have thought of please comment and tell me problems or concerns with what i propose.

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