So I've been thinking maybe if they tone high impact hand cannons down a little notch, maybe a 4-shot kill minimum, maybe something else like lower rate of fire; that this would be okay. [b]IF[/b] Bungie also slowed [b]high rate of fire low impact[/b] pulse rifles time to kill in addition. Then there's [b]Mida[/b] of course....
I think these 2 tweaks could help out with balancing just the last few things that are pretty nuts and make primary gunplay more diverse.
What do you guys think? Comment and vote; I'm really curious!
[b]EDIT:[/b] It seems people are assuming I'm calling these weapons overpowered. I don't mean this at all. I simply mean that HRoF pulse rifles, and high impact hand cannons outclass other weapon types by such a deal that there are some useless weapon archetypes.
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Dude hand cannons in pvp leave no room for error, to an extent no other weapon comes close to. If you don't calmly place 3 on the enemy's coconut without panicking, because that results in phantom bullets for some fvckin reason, you're dead. Doesn't matter what primary the enemy is using. We don't need to return to thorn 2 head shot then run away and let dot do its thing...but hand cannons ain't shit at the moment and everyone knows it