A lot of warlock exotics need complete reworks. Heart of practice fire, Starfire protocol, purifier robes, alchemist raiments. They don't do enough to be exotic or don't do what they [i]used[/i] to do before they were hit with a nerf.
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Alchemist Raiments are so useless. You get something like 12 glimmer for picking up primary ammo, and it's only a chance lol. So pointless. I don't mind the orbs charge melee and grenade when super is full though.
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Bungie also capped the limit of glimmer collected and time. The main perk has a time clock so after 1hr it stops collecting glimmer until you go back to orbit.
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Man, that's so stupid. It's almost like they don't want us to grind the game, even though there's not much else to do lol
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Yep. They took what is a marginal exotic to one that is only worthy of being a pair of exotic shards.
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I like the Purifier Robes, the blinding enemies when you activate self rez is pretty sweet in PvP. The Alchemist Raiments? Pfft, they just look nice.
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Also: The Stag. It's so specific. The perk is pretty much once in a blue moon you may clutch probably not. Like what were they thinking?
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I feel like the stag perk should reduce super cooldown in the same way the ATS Tarantella does for bladedancer. At the moment, it a pointless exotic. Everyone chooses The Ram instead because it actually does something useful.
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If only Cozmo would see this...
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Edited by wowchild18: 8/29/2016 12:39:02 AMIKR. Just thought of another change they could make. It has the perk "chance to spawn with an overshield". That should be change to increased armour after revival. Give it enough armour so you can't be res sniped. I think that'd be another way to make it useful.
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That's what everyone bitched about the Ram over... Ugh, no one wants true power. They want all the classes to be the same but look different. Which is boring.
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Edited by UltraNoahXV: 8/29/2016 1:36:41 AMThe guy in the blue coat wants true power Edit: Skip to the 1:05 mark
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Oh damn, didn't realise the ram used to be that powerful. That's a shame.
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That would change the game. A lot of people would cry about it but that's an actual exotic perk. Better than a chance at 12 glimmer.
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Yeah, I can imagine there would be a lot of people who wouldn't be happy about it, but as you said, it'd be an actual exotic perk (compared to what it has now). Plus it's still highly situational (only useful in trials, elimination, and skirmish). The only condition I'd add is that you'd have to be wearing the helmet before death, you can't just switch after you've died.
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They really need to rework some of these exotic perks. And just not for Warlocks, exotics in general.
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Purifier could use a range buff and alchemist raiments needs and actual ability. I'm not doubting that they look nice but they are honestly useless.
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*chance to gain glimmer on primary ammo pick up* That exotic perks is useless... I don't think I've ever noticed it actually working.
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You get like 12 glimmer when it does proc. Absolutely useless lol
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Oh wow.
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Honestly.