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#feedback

Edited by zeepenguin: 8/26/2016 2:21:56 AM
86

Bungie, stop forgetting about sunsingers

I feel like Bungie has just forgotten about sunsingers. They nerfed sunsingers to the ground, giving them no really good grenades, and left tons of broken perks (looking at you, solar wind) and when I play warlock I fell like I'm left only 1 viable class, being energy drain voidwalker. Make firebolts actually hit things in their radius, and make Viking funeral useful but not as good as pre june update. Something needs to be done about self res (even though I never use it) in the fact that you can't even move without getting shotgun melee, smashed, or sniped in the face. The whole super of radiance is extremely underwhelming, and the class is almost unusable. Note: my cousin just got Destiny recently, he mains warlock. He leveled up stormcaller and voidwalker but not sunsinger because he thinks they're useless so yeah. Edit: for everyone saying stop moaning a bitching about it, I'm really not. I would like to be able to viably use my third subclass as a warlock, and not put myself at a disadvantage. I just want balance. A fix?: Sorry about grammar mistakes and stuff, I made this quick and didn't have time to proofread. WARNING LONG READ! READ ALL THEN LEAVE FEEDBACK! Now for my ideas. I think to fit the support role, it could kinda work like ana from overwatch. Grenades if hitting allies, (fusions can stick allies, solar can have them pass through the aoe, and firebolts can seek allies,) instantly start allied health regeneration and recharge their abilities instantly (give them a visible buff when this happens so you don't scare them) and make song of flame useful by giving a weapons of light kind of affect while in the radius (not quite as good) and make like a ring of fire around the user while they're on super to show allies they're using it, and give a visual indicator when it's buffing them. You can melee a teammate to give them a slight 10% damage buff for 10-15 seconds or an enemy and have it works the way it does now, by burning them. We need a radiance overhaul. While surrounded in radiance, you can shoot and ally to restore health and ability charges (the amount of health depends on the impact of the gun ex. A sniper body shot on an ally while you are in radiance will restore 167 health WITHOUT starting regeneration when using the longbow variety. Radiant skin should buff allies armor when in a certain radius, and self Rez should give an overshield on activation the dissipates after three seconds of activation, along with quicker animation time. More melee: flame shield should give allies a shield if you melee them. Solar wind should emit a pulse wave type this knocking back enemies, buffing nearby allies agility, and doing 15 ignite damage to other enemies in radius. Brimstone should ignite enemies in radius with also finite damage plus burn and allies get health regeneration by getting hit with exploration. Touch of flame should increase radius of all grenades as well as cause burn. Angel of light should give the same perk to nearby allies, with a buff on the hud, within a large passive radius. Gift of the sun is good as is. Viking funeral need to give allies hit by grenades and 10% damage buff for 8 seconds, and have the timer refresh everytime you stack it again. This is how I feel the sunsinger can really fill the roll of a support class and do it super well, well at the same time, making it more useful in team pve encounters.

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  • I personally don't use a Warlock, so I can't speak directly to how Sunsingers are playing right now other than running into them in the Crucible. But I will bring your feedback to the devs on how you would like to see them improved. I have seen quite a few threads asking for this recently. Post below with your ideas on what you would like to see them changed in the future.

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